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Running gametests in NeoForge 1.21.1 #119

@rubensworks

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@rubensworks

Hi 👋

Thanks for this GH Action!
I've been experimenting a bit with it, and while the action successfully runs and starts a client in a workflow, I can't seem to be able to get it to run any gametests.
And yes, there are game tests for those mods, which run when executing /test runall manually.

I always seem to get the following log output:

[10:50:23] [Render thread/INFO] [minecraft/Minecraft]: Running game tests...
[10:50:23] [Server thread/INFO] [me.ea.mc.McGameTestRunner/]: TestFunctions: []
[10:50:23] [Render thread/INFO] [minecraft/Minecraft]: No tests found, Successfully finished.

This is the workflow I'm testing with: https://github.com/CyclopsMC/packtests/blob/master/.github/workflows/gametests.yml
Latest workflow log: https://github.com/CyclopsMC/packtests/actions/runs/20877179977/job/59988251450#logs

Am I doing something wrong, or is there a bug somewhere?

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