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Entity.cs
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49 lines (39 loc) · 1.04 KB
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace monowizard
{
internal class Entity
{
//public int worldX, worldY;
public int yvel;
public int xvel;
public bool colliding = false;
public bool grounded = false;
//public Vector2 position;
public Rectangle drawrect;
public Rectangle croprect;
public Rectangle hitbox;
public Texture2D texture;
public int bounce;
public int id;
public int hitrank;
public bool onExit;
public bool onLedge;
public bool spaceToMove;
public int xoffset;
public int yoffset;
public virtual void update() {
}
public virtual void draw(SpriteBatch _spriteBatch)
{
}
public virtual void hit(Entity entity)
{
}
}
}