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game.h
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70 lines (62 loc) · 1.56 KB
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#ifndef GAME_H
#define GAME_H
#include <QApplication>
#include <QObject>
#include <QWidget>
#include "prim.h"
#include "growing_tree.h"
#include "sidewinder.h"
#include "bits/stdc++.h"
#include <QPushButton>
#include <QLabel>
#include "menu.h"
#include <QLayout>
#include <QGridLayout>
#include <QMediaPlayer>
#include <QKeyEvent>
#include <QTime>
#include <QTimer>
using namespace std;
class game : public QWidget
{
Q_OBJECT
public:
int x_position=0,y_position=0,time,score=100,initial;
game(int lvl=0, int avtr=0);
void set_game(int lvl,int avtr);
void generate_maze();
void win();
void lose();
void write_score() ;
private:
QPushButton *exit_game;
QPushButton *solve_game;
QPushButton *hint_game;
QPushButton *tryAgain;
QLabel *timing,*time_bg,*time_board;
QLabel *score_bg,*score_board,*scoring;
QLabel *maze_grid;
Maze * maze;
int level=0,dim=0;
QLabel **square;
QWidget *game_space;
QGridLayout *game_layout;
QPixmap *avatar,*flag,*empty,*late;
int **solution;
int hint_number=0;
int gameMute=0,effectMute=0,is_solved=0;
QMediaPlayer *GameSound_control,*MoveSound,*ErrorSound,*winSound,*loseSound,*DangerSound;
QPushButton *GameSound,*SoundEffect;
QTimer *timer;
signals:
public slots:
void exit_app();
void hint_box();
void solve();
void GameSound_button();
void SoundEffect_button();
void again();
void My_timer();
void keyPressEvent (QKeyEvent * event);
};
#endif // GAME_H