Due to how movement implemented on client and server, there is possibility to hack movement speed by sending additional messages to the server. You can change client code adding loop to increase movement speed 20x times:
// Send the action to the server
for (let i = 0; i < 20; i++) {
this.onActionSend(action);
// Save the action for reconciliation
this.moveActions.push(action);
}
Code can be simply moddified in chrome browser during runtime in devtools.
Due to how movement implemented on client and server, there is possibility to hack movement speed by sending additional messages to the server. You can change client code adding loop to increase movement speed 20x times:
Code can be simply moddified in chrome browser during runtime in devtools.