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Directory.Build.props
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44 lines (35 loc) · 1.6 KB
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<Project>
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)StyleCop.ruleset</CodeAnalysisRuleSet>
<Platforms>AnyCPU</Platforms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="COM3D2.GameLibs" Version="2.17.0-r.0" />
<PackageReference Include="UnityEngine" Version="5.6.1" />
<PackageReference Include="BepInEx.BaseLib" Version="5.4.19" />
<PackageReference Include="HarmonyX" Version="2.9.0" />
<PackageReference Include="Newtonsoft.Json" Version="10.0.*" />
<PackageReference Include="TaskParallelLibrary.Repackaged" Version="1.0.4-custom" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Unity.Analyzers" Version="1.19.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
<PackageReference Include="IsExternalInit" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)stylecop.json" Link="stylecop.json" />
</ItemGroup>
</Project>