From 13610a5724647a1bf59e07263ba7c30b831133a1 Mon Sep 17 00:00:00 2001 From: andy-block Date: Thu, 31 Oct 2024 13:52:48 +0100 Subject: [PATCH] Composite collider may be on a parent or higher ancestor. Using collider.composite will find it wherever it is. --- NavMeshComponents/Scripts/NavMeshBuilder2d.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NavMeshComponents/Scripts/NavMeshBuilder2d.cs b/NavMeshComponents/Scripts/NavMeshBuilder2d.cs index b8f1eaa..4d7c7e7 100644 --- a/NavMeshComponents/Scripts/NavMeshBuilder2d.cs +++ b/NavMeshComponents/Scripts/NavMeshBuilder2d.cs @@ -256,7 +256,7 @@ public static void CollectSources(List sources, Collider2D c { if (collider.usedByComposite) { - collider = collider.GetComponent(); + collider = collider.composite; } Mesh mesh;