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KeyUtils.pas
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169 lines (145 loc) · 3.84 KB
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unit KeyUtils;
{$IFDEF FPC}{$MODE DELPHI}{$ENDIF}
interface
const
kActPress:cardinal = 1;
kActRelease:cardinal = 2;
kLEFT:cardinal=$0;
kRIGHT:cardinal=$1;
kUP:cardinal=$2;
kDOWN:cardinal=$3;
kJUMP:cardinal=$4;
kCROUCH:cardinal=$5;
kACCEL:cardinal=$6;
kSPRINT_TOGGLE:cardinal=$7;
kFWD:cardinal=$8;
kBACK:cardinal=$9;
kL_STRAFE:cardinal=$A;
kR_STRAFE:cardinal=$B;
kL_LOOKOUT:cardinal=$C;
kR_LOOKOUT:cardinal=$D;
kCAM_1:cardinal=$E;
kCAM_2:cardinal=$F;
kCAM_3:cardinal=$10;
kCAM_ZOOM_IN:cardinal=$11;
kCAM_ZOOM_OUT:cardinal=$12;
kTORCH:cardinal=$13;
kNIGHT_VISION:cardinal=$14;
kDETECTOR:cardinal=$15;
kWPN_1:cardinal=$16;
kWPN_2:cardinal=$17;
kWPN_3:cardinal=$18;
kWPN_4:cardinal=$19;
kWPN_5:cardinal=$1A;
kWPN_6:cardinal=$1B;
kARTEFACT:cardinal=$1C;
kWPN_NEXT:cardinal=$1D;
kWPN_FIRE:cardinal=$1E;
kWPN_ZOOM:cardinal=$1F;
kWPN_ZOOM_INC:cardinal=$20;
kWPN_ZOOM_DEC:cardinal=$21;
kWPN_RELOAD:cardinal=$22;
kWPN_FUNC:cardinal=$23; //ïåðåêëþ÷åíèå íà ïîäñòâîë
kWPN_FIREMODE_PREV:cardinal=$24;
kWPN_FIREMODE_NEXT:cardinal=$25;
kPAUSE:cardinal=$26;
kDROP:cardinal=$27;
kUSE:cardinal=$28;
kSCORES:cardinal=$29;
kCHAT:cardinal=$2A;
kCHAT_TEAM:cardinal=$2B;
kSCREENSHOT:cardinal=$2C;
kQUIT:cardinal=$2D;
kCONSOLE:cardinal=$2E;
kINVENTORY:cardinal=$2F;
kBUY:cardinal=$30;
kSKIN:cardinal=$31;
kTEAM:cardinal=$32;
kACTIVE_JOBS:cardinal=$33;
kVOTE_BEGIN:cardinal=$34;
kADMIN:cardinal=$35;
kVOTE:cardinal=$36;
kVOTEYES:cardinal=$37;
kVOTENO:cardinal=$38;
kNEXT_SLOT:cardinal=$39;
kPREV_SLOT:cardinal=$3A;
kSPEECH_MENU_0:cardinal=$3B;
kSPEECH_MENU_1:cardinal=$3C;
kQUICK_USE_1:cardinal=$3D;
kQUICK_USE_2:cardinal=$3E;
kQUICK_USE_3:cardinal=$3F;
kQUICK_USE_4:cardinal=$40;
kQUICK_SAVE:cardinal=$41;
kQUICK_LOAD:cardinal=$42;
kALIFE_CMD:cardinal=$43;
kLASTACTION:cardinal=$44;
kNOTBINDED:cardinal=$45;
kFORCEDWORD:cardinal=$FF;
//äåéñòâèÿ ìîäà
kLASER:cardinal = $46;
kTACTICALTORCH:cardinal = $47;
kQUICK_GRENADE:cardinal = $48;
kWPN_ZOOM_ALTER:cardinal = $49;
kQUICK_KICK:cardinal = $4A;
kBRIGHTNESS_PLUS:cardinal = $4B;
kBRIGHTNESS_MINUS:cardinal = $4C;
function IsActionKeyPressed(EGameAction:cardinal):boolean; stdcall;
function get_action_dik(EGameAction:cardinal; idx:integer):cardinal; stdcall; //idx ïðèíèìàåò çíà÷åíèÿ: 0 - îñíîâíàÿ êëàâèøà, 1 - âñïîìîãàòåëüíàÿ, -1 - äåôàóëòîâàÿ íàçíà÷åííàÿ
function IsKeyPressed(dik:cardinal):boolean; stdcall;
function IsActionKeyPressedInGame(EGameAction:cardinal):boolean; stdcall;
implementation
uses BaseGameData, UIUtils, ConsoleUtils;
function IsActionKeyPressed(EGameAction:cardinal):boolean; stdcall;
var
key1, key2:cardinal;
begin
key1:=get_action_dik(EGameAction, 0);
key2:=get_action_dik(EGameAction, 1);
result:= ((key1<>0) and IsKeyPressed(key1)) or ((key2<>0) and IsKeyPressed(key2));
end;
function IsKeyPressed(dik:cardinal):boolean; stdcall;
asm
pushad
xor eax, eax
mov ebx, xrGame_addr;
mov ebx, [ebx+$512e80] //ïîëó÷àåì pInput
mov ebx, [ebx] //ïîëó÷àåì CInput
mov esi, dik
cmp esi, $100
jnl @mouse_suspected
cmp [ebx+esi*4+$5c], 0
je @finish
mov eax, 1
jmp @finish
@mouse_suspected:
lea edx, [esi-$151]
cmp edx, 7
ja @finish
cmp [ebx+esi*4-$508], 0
je @finish
mov eax, 1
jmp @finish
@finish:
mov @result, al
popad
end;
function get_action_dik(EGameAction:cardinal; idx:integer):cardinal; stdcall;
asm
pushad
mov eax, xrgame_addr
add eax, $25bbd0 //ïîëó÷àåì àäðåñ get_action_dik
push idx
push EGameAction
call eax
add esp, 8
mov @result, eax
popad
end;
function IsActionKeyPressedInGame(EGameAction:cardinal):boolean; stdcall;
begin
if IsActionKeyPressed(EGameAction) and (not IsConsoleShown()) and (not IsDemoRecord()) and (CDialogHolder__TopInputReceiver()=nil) then
result:=true
else
result:=false;
end;
end.