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utility.sfr
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145 lines (127 loc) · 3.14 KB
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( Constants )
:m pi 3.14159 ;
:m tau pi 2 * ;
:m eps 0.00001 ;
:m inf 10000000 ;
:m _e 2.71828 ;
( Comparators )
:m amin ( arr f )
arr \{ ( $a $b )
a *f b *f min =>m
a b a *f m == select
}
;
:m amax ( arr f )
arr \{ ( $a $b )
a *f b *f max =>m
a b a *f m == select
}
;
:m minmax ( $a $b ) [ a b min a b max ] ;
: smin-power ( a:float b:float k:float -> float )
a k ** =a
b k ** =b
a b * a b + /
1 k /
**
;
: smin-poly ( a:float b:float k:float -> float )
.5 .5 b a - * k / + 0 1 clamp =h
b a h mix
[ k h 1 h - ] \*
-
;
: smin-exp ( a:float b:float k:float -> float )
k neg a * exp k neg b * exp + log neg k /
;
:m geq ( a x )
a x step
;
:m eq ( a x )
1 a x - sign abs -
;
( Maths )
: closest-point-line ( a:vec2 b:vec2 point:vec2 -> vec2 )
point a - =>pa
b a - =>ba
pa ba dot ba ba dot / 0 1 clamp =h
ba h * a +
;
: point-distance-line ( a:vec2 b:vec2 point:vec2 -> float )
point a b point closest-point-line - length
;
:m deg->rad pi 180 / * ;
:m rad->deg pi 180 / / ;
: rotate-2d ( c:vec2 a:float -> vec2 )
a cos =ca
a sin =sa
[
c .x ca * c .y sa * -
c .y ca * c .x sa * +
]
;
:m rotate-deg ( c a ) c a deg->rad rotate-2d ;
:m pow ** ;
:m sq 2 ** ;
:m round .5 + floor ;
( Coordinate System Utilities )
: cart->polar ( p:vec2 -> vec2 ) [ p .y.x atan2 p length ] ;
: cart->logpolar ( p:vec2 -> vec2 ) [ p .y.x atan2 p length log ] ;
: polar->cart ( p:vec2 -> vec2 ) [ p .x cos p .x sin ] p .y * ;
: logpolar->cart ( p:vec2 -> vec2 ) [ p .x cos p .x sin ] _e p .y ** * ;
: polar-norm ( p:vec2 -> vec2 ) [ p .x tau + tau mod p .y ] ;
:m p+ ( p v ) p cart->polar v + polar->cart ;
:m p* ( p v ) p cart->polar v * polar->cart ;
:m frag->position ( resolution ) gl_FragCoord .xy resolution .xy / 2 * 1 - [ resolution .x.y / 1 ] * ;
( Distance Field Utilities )
:m gradient ( f p )
[ eps 0 ] =h
p *f =>v
[
p h + *f p h - *f -
p h .yx + *f p h .yx - *f -
] 2 / h .x / length =>g
v g abs /
;
:m gradient-vec ( df vf p )
[ eps 0 ] =h
p *df =v
[
p h + *df *vf p h - *df *vf -
p h .yx + *df *vf p h .yx - *df *vf -
] 2 / h .x / length =>g
v *vf g abs / v
;
( Color Operations )
: hsv->rgb ( hsv:vec3 -> vec3 )
hsv .x 60 / [ 0 4 2 ] + 6 mod 3 - abs 1 - 0 1 clamp =>rgb
[ 1 1 1 ] rgb hsv .y mix hsv .z *
;
: hsv1->rgb ( hsv:vec3 -> vec3 )
hsv .x 6 * [ 0 4 2 ] + 6 mod 3 - abs 1 - 0 1 clamp =>rgb
[ 1 1 1 ] rgb hsv .y mix hsv .z *
;
: rgb->hsv1 ( rgb:vec3 -> vec3 )
[ 0 -1 3 / 2 3 / -1 ] =K
[ rgb .bg K .wz ] [ rgb .gb K .xy ] rgb .g.b < select =p
[ p .xyw rgb .r ] [ rgb .r p .yzx ] rgb .r p .x < select =q
q .x.w.y min - =d
[ q .z.w.y - 6 d * eps + / + abs d q .x eps + / q .x ]
;
:m ]rgb ] 255 / ;
:m ->fragcolor ( v ) [ v 1 ] =gl_FragColor ;
:m fragcolor gl_FragColor .xyz ;
( Array Operations )
:m multi2 ( arr )
[ arr /{ ( x ) arr /{ ( y ) [ x y ] } flatten } flatten ]
;
:m multi3 ( arr )
[ arr /{ ( x ) arr /{ ( y ) arr /{ ( z ) [ x y z ] } flatten } flatten } flatten ]
;
:m average _ \+ _ size / ;
( Functional Operations )
:m compose ( f g ) { *f *g } ;
:m . \compose ;
( Image Operations )
:m blur-range $[-.05:+.05:.01] ?{ 0 != } ;
:m blur ( f ) blur-range multi2 /f \+ blur-range size sq / ;