Due to the direct coupling between Textures and Animation Parts there is duplication of texture assets when assets are reused. We have for instance a scene with multiple butterflies that use the same sprite sheet animation. For each butterfly in the scene the exporter will create a separate animation texturesheet. This is hugely wasteful especially for big animation sheets.
Is this something you have run into or something you plan to do something about?
Due to the direct coupling between Textures and Animation Parts there is duplication of texture assets when assets are reused. We have for instance a scene with multiple butterflies that use the same sprite sheet animation. For each butterfly in the scene the exporter will create a separate animation texturesheet. This is hugely wasteful especially for big animation sheets.
Is this something you have run into or something you plan to do something about?