-
Notifications
You must be signed in to change notification settings - Fork 34
Expand file tree
/
Copy pathruntime_queue.go
More file actions
61 lines (50 loc) · 2.13 KB
/
runtime_queue.go
File metadata and controls
61 lines (50 loc) · 2.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import coreevent "github.com/goplus/spx/v2/internal/core/event"
// -----------------------------------------------------------------------------
// Queue State
// -----------------------------------------------------------------------------
type eventQueuePolicy = coreevent.QueuePolicy
const defaultEventQueuePolicy = coreevent.DefaultQueuePolicy
type eventQueueSnapshot = coreevent.QueueSnapshot
// -----------------------------------------------------------------------------
// Queue Control
// -----------------------------------------------------------------------------
func parseEventQueuePolicy(policy string) eventQueuePolicy {
return coreevent.ParsePolicy(policy)
}
func (p *Game) initEventQueueState() {
p.gameRuntimeState.EventQueuePolicy = defaultEventQueuePolicy
p.gameRuntimeState.EventQueueStats.Reset()
}
func (p *Game) resetEventQueueStats() {
p.gameRuntimeState.EventQueueStats.Reset()
}
func (p *Game) setEventQueuePolicy(policy eventQueuePolicy) {
p.gameRuntimeState.EventQueuePolicy = policy
}
func (p *Game) eventQueueSnapshot() eventQueueSnapshot {
queueLen, queueCap := 0, 0
if p.events != nil {
queueLen = len(p.events)
queueCap = cap(p.events)
}
return coreevent.Snapshot(p.gameRuntimeState.EventQueuePolicy, &p.gameRuntimeState.EventQueueStats, queueLen, queueCap)
}
func (p *Game) queueEventWithPolicy(ev event) bool {
return coreevent.EnqueueWithPolicy(p.events, ev, p.gameRuntimeState.EventQueuePolicy, &p.gameRuntimeState.EventQueueStats, &p.gameRuntimeState.EventQueueMu)
}