-
Notifications
You must be signed in to change notification settings - Fork 34
Expand file tree
/
Copy pathruntime_engine.go
More file actions
94 lines (83 loc) · 2.43 KB
/
runtime_engine.go
File metadata and controls
94 lines (83 loc) · 2.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"time"
"github.com/goplus/spbase/mathf"
coreruntime "github.com/goplus/spx/v2/internal/core/runtime"
"github.com/goplus/spx/v2/internal/engine"
spxlog "github.com/goplus/spx/v2/internal/log"
)
// -----------------------------------------------------------------------------
// Engine Callbacks
// -----------------------------------------------------------------------------
func (p *Game) OnEngineStart() {
p.lifecycleState.RunOnce.Do(func() {
cachedBounds = make(map[string]mathf.Rect2)
onStart := func() {
defer engine.CheckPanic()
gamer := p.gamer
if me, ok := gamer.(interface{ MainEntry() }); ok {
runMain(me.MainEntry)
}
if !p.lifecycleState.IsRunned {
XGot_Game_Run(gamer, "assets")
}
engine.OnGameStarted()
}
go onStart()
})
}
func (p *Game) OnEngineDestroy() {
}
func (p *Game) OnEngineReset() {
p.reset()
}
func (p *Game) OnEngineUpdate(delta float64) {
if !p.lifecycleState.IsRunned {
return
}
p.dispatchStartEventIfNeeded()
p.updateSpriteProxies()
p.pullPhysicsPositions()
}
func (p *Game) OnEngineRender(delta float64) {
if !p.lifecycleState.IsRunned {
return
}
p.processPhysicsTriggers()
}
func (p *Game) OnEnginePause(isPaused bool) {
if !p.lifecycleState.IsRunned {
return
}
}
// -----------------------------------------------------------------------------
// Loop Setup
// -----------------------------------------------------------------------------
func (p *Game) runLoop(cfg *Config) (err error) {
spxlog.Debug("==> RunLoop")
if !cfg.DontRunOnUnfocused {
p.engine().PlatformMgr.SetRunnableOnUnfocused(true)
}
p.initEventLoop()
p.engine().PlatformMgr.SetWindowTitle(cfg.Title)
p.lifecycleState.IsRunned = true
return nil
}
func runMain(call func()) {
coreruntime.RunMain(call, time.Now(), setSchedInMain, setMainSchedTime)
}