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runtime.go
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97 lines (80 loc) · 2.44 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"github.com/goplus/spbase/mathf"
"github.com/goplus/spx/v2/internal/coroutine"
"github.com/goplus/spx/v2/internal/engine"
"github.com/goplus/spx/v2/internal/enginewrap"
)
// -----------------------------------------------------------------------------
// Shared Types
// -----------------------------------------------------------------------------
type engineManagers = enginewrap.EngineManagers
type threadObj = coroutine.ThreadObj
type event any
// -----------------------------------------------------------------------------
// Event Payloads
// -----------------------------------------------------------------------------
type eventStart struct{}
type eventKeyDown struct {
Key Key
}
type eventLeftButtonDown struct {
Pos mathf.Vec2
}
type eventLeftButtonUp struct {
Pos mathf.Vec2
}
type eventTimer struct {
Time float64
}
var (
cachedBounds map[string]mathf.Rect2
)
// -----------------------------------------------------------------------------
// Engine Access
// -----------------------------------------------------------------------------
func (p *Game) engine() *engineManagers {
return &p.engineMgr
}
func (p *SpriteImpl) engine() *engineManagers {
return p.g.engine()
}
func (c *componentBase) engine() *engineManagers {
return c.sprite.engine()
}
// -----------------------------------------------------------------------------
// Runtime Helpers
// -----------------------------------------------------------------------------
func nameOf(this any) string {
if spr, ok := this.(*SpriteImpl); ok {
return spr.name
}
if _, ok := this.(*Game); ok {
return "Game"
}
engine.Panic("scriptEventBindings: unexpected this object")
return ""
}
func isGame(obj threadObj) bool {
_, ok := obj.(*Game)
return ok
}
func isSprite(obj threadObj) bool {
_, ok := obj.(*SpriteImpl)
return ok
}