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list.go
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352 lines (317 loc) · 6.85 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"fmt"
"math/rand"
"reflect"
"strconv"
"strings"
"github.com/goplus/spx/v2/internal/engine"
)
// -----------------------------------------------------------------------------
// Positions
// -----------------------------------------------------------------------------
type Pos = int
const (
Invalid Pos = -1
Last Pos = -2
All = -3 // Pos or StopKind
Random Pos = -4
)
// -----------------------------------------------------------------------------
// Values
// -----------------------------------------------------------------------------
type obj = any
func toString(v obj) string {
if v == nil {
return ""
}
return fmt.Sprint(v)
}
func fromObj(v obj) any {
if o, ok := v.(Value); ok {
return o.data
}
return v
}
func toIntAny(v any) (int, bool) {
if v == nil {
return 0, true
}
const maxInt = int(^uint(0) >> 1)
const minInt = -maxInt - 1
switch x := v.(type) {
case int:
return x, true
case int8:
return int(x), true
case int16:
return int(x), true
case int32:
return int(x), true
case int64:
if x > int64(maxInt) || x < int64(minInt) {
return 0, false
}
return int(x), true
case uint:
if x > uint(maxInt) {
return 0, false
}
return int(x), true
case uint8:
return int(x), true
case uint16:
return int(x), true
case uint32:
if uint64(x) > uint64(maxInt) {
return 0, false
}
return int(x), true
case uint64:
if x > uint64(maxInt) {
return 0, false
}
return int(x), true
case float32:
if x > float32(maxInt) || x < float32(minInt) {
return 0, false
}
return int(x), true
case float64:
if x > float64(maxInt) || x < float64(minInt) {
return 0, false
}
return int(x), true
case string:
if i, err := strconv.Atoi(x); err == nil {
return i, true
}
if f, err := strconv.ParseFloat(x, 64); err == nil {
if f > float64(maxInt) || f < float64(minInt) {
return 0, false
}
return int(f), true
}
}
return 0, false
}
func toFloat64Any(v any) (float64, bool) {
if v == nil {
return 0, true
}
switch x := v.(type) {
case float64:
return x, true
case float32:
return float64(x), true
case int:
return float64(x), true
case int8:
return float64(x), true
case int16:
return float64(x), true
case int32:
return float64(x), true
case int64:
return float64(x), true
case uint:
return float64(x), true
case uint8:
return float64(x), true
case uint16:
return float64(x), true
case uint32:
return float64(x), true
case uint64:
return float64(x), true
case string:
if f, err := strconv.ParseFloat(x, 64); err == nil {
return f, true
}
}
return 0, false
}
// -----------------------------------------------------------------------------
// Value
// -----------------------------------------------------------------------------
type Value struct {
data any
}
func (p Value) Equal(v obj) bool {
return p.data == fromObj(v)
}
func (p Value) String() string {
return toString(p.data)
}
func (p Value) Int() int {
i, ok := toIntAny(p.data)
if !ok {
engine.Panic("spx.Value.Int() conversion failed for type:", reflect.TypeOf(p.data))
}
return i
}
func (p Value) Float() float64 {
f, ok := toFloat64Any(p.data)
if !ok {
engine.Panic("spx.Value.Float() conversion failed for type:", reflect.TypeOf(p.data))
}
return f
}
func (p *Value) Set(v obj) {
if p == nil {
return
}
p.data = fromObj(v)
}
// NewValue creates a new Value initialized with the given object.
func NewValue(o obj) Value {
return Value{data: fromObj(o)}
}
// -----------------------------------------------------------------------------
// List
// -----------------------------------------------------------------------------
type List struct {
data []obj
}
func (p *List) Init(data ...obj) {
p.data = data
}
func (p *List) InitFrom(src *List) {
data := make([]obj, len(src.data))
copy(data, src.data)
p.data = data
}
func getListPos(i Pos, n int) int {
if i == Last {
return n - 1
}
if i == Random {
if n == 0 {
return 0
}
return int(rand.Int31n(int32(n)))
}
return int(i)
}
func (p *List) Len() int {
return len(p.data)
}
func (p *List) String() string {
sep := ""
items := make([]string, len(p.data))
for i, item := range p.data {
val := toString(item)
if len(val) != 1 {
sep = " "
}
items[i] = fmt.Sprint(val)
}
return strings.Join(items, sep)
}
// Contains returns true if the list contains the element v.
func (p *List) Contains(v obj) bool {
val := fromObj(v)
for _, item := range p.data {
if item == val {
return true
}
}
return false
}
// Append adds the element v to the end of the list.
func (p *List) Append(v obj) {
p.data = append(p.data, fromObj(v))
}
// Set sets the element at the specified index i to v.
func (p *List) Set(i Pos, v obj) {
n := len(p.data)
if i < 0 {
i = Pos(getListPos(i, n))
if i < 0 {
engine.Panic("Set failed: invalid index -", i)
return
}
}
if int(i) < n {
p.data[i] = fromObj(v)
}
}
// Insert inserts the element v at the specified index i.
func (p *List) Insert(i Pos, v obj) {
n := len(p.data)
if i < 0 {
if i == Invalid {
return
}
i = Pos(getListPos(i, n+1))
}
val := fromObj(v)
p.data = append(p.data, val)
if int(i) < n {
copy(p.data[i+1:], p.data[i:])
p.data[i] = val
}
}
// Delete removes the element at the specified index.
func (p *List) Delete(i Pos) {
n := len(p.data)
if i < 0 {
if i == All {
p.data = p.data[:0]
return
}
i = Pos(getListPos(i, n))
}
if i >= 0 && int(i) < n {
p.data = append(p.data[:i], p.data[i+1:]...)
}
}
// At returns the Value at the specified index.
func (p *List) At(i Pos) Value {
n := len(p.data)
if i < 0 {
i = Pos(getListPos(i, n))
}
if i < 0 || int(i) >= n {
return Value{}
}
return Value{p.data[i]}
}
// IndexOf returns the zero-based position of the first occurrence of v in the list.
// Returns Invalid (-1) if v is not found.
func (p *List) IndexOf(v obj) Pos {
val := fromObj(v)
for i, item := range p.data {
if item == val {
return Pos(i)
}
}
return Invalid
}
// Clear removes all elements from the list.
func (p *List) Clear() {
p.data = p.data[:0]
}
// NewList creates a new List initialized with the given elements.
func NewList(l ...obj) List {
data := make([]obj, len(l))
for i, v := range l {
data[i] = fromObj(v)
}
return List{data: data}
}