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color.go
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import "github.com/goplus/spbase/mathf"
// Color represents an RGBA color.
type Color struct {
r, g, b, a float64
}
// HSB creates a color from HSB values.
// h, s, b in range [0, 100], just like Scratch
func HSB(h, s, b float64) Color {
color := mathf.NewColorHSV(h*3.6, s/100, b/100)
color.A = 1
return toSpxColor(color)
}
// HSBA creates a color from HSBA values.
// h, s, b, a in range [0, 100], just like Scratch
func HSBA(h, s, b, a float64) Color {
color := HSB(h, s, b)
color.a = a / 100
return color
}
func toMathfColor(c Color) mathf.Color {
return mathf.Color{R: c.r, G: c.g, B: c.b, A: c.a}
}
func toSpxColor(c mathf.Color) Color {
return Color{c.R, c.G, c.B, c.A}
}