Skip to content

stretch to fill screen with fbemu #2966

@Nejsplitter

Description

@Nejsplitter

hey @gonetz , when using a "stretch to fill" aspect ratio, is there somewhere in the gliden64 code i can edit to make it so that when i use framebuffer emulation i dont have to use overscan values to fill the screen for each game, instead i just want it to fill the whole screen like when fbemu is disabled

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions