hey @gonetz , when using a "stretch to fill" aspect ratio, is there somewhere in the gliden64 code i can edit to make it so that when i use framebuffer emulation i dont have to use overscan values to fill the screen for each game, instead i just want it to fill the whole screen like when fbemu is disabled
hey @gonetz , when using a "stretch to fill" aspect ratio, is there somewhere in the gliden64 code i can edit to make it so that when i use framebuffer emulation i dont have to use overscan values to fill the screen for each game, instead i just want it to fill the whole screen like when fbemu is disabled