Hello @gonetz
Just wanted to let you know that at least on mupen nx in blast corps the hack isnt working properly in setBlendMode
With legacy blending it "works" but the banners / logo disappear too, without legacy blending for me the artifacts appear like the hack isnt running at all.
I fixed it by just changing the hack to:
const u32 blendmode = gDP.otherMode.l >> 16;
bool blastCorpsHack = (config.generalEmulation.hacks & hack_blastCorps) != 0 &&
gSP.texture.on == 0 && gDP.otherMode.cycleType < G_CYC_COPY && currentCombiner()->usesTexture() &&
blendmode != 0x0050;
Doubt its correct, maybe you can take a look whats going on there?
Hello @gonetz
Just wanted to let you know that at least on mupen nx in blast corps the hack isnt working properly in setBlendMode
With legacy blending it "works" but the banners / logo disappear too, without legacy blending for me the artifacts appear like the hack isnt running at all.
I fixed it by just changing the hack to:
Doubt its correct, maybe you can take a look whats going on there?