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World Conquest in Godot

We developed a working game simulating World Conquest in Godot as a group. We followed strict agile methodology, and had a rigid chain of command that stopped any bad code from getting merged to main.

Responsibilities

  • @j0lol - Project lead & only one with main write access
  • @meihapps - Reviewer & QA, approved every PR before merge & enforced code quality
  • @RicardoEscuderoA - Backend dev, wrote a lot of game logic near the end when requirements changed
  • @raccnin - Backend dev, wrote most of the early game logic
  • @0cr0wbar0 - Lead documentarian & dev support, documented every meeting and helped us actually get the marks for our work
  • @Attack-Dorito - Dev support, did 3d modelling & physics simulation

This is a mirror repository. We did development on Codeberg, which is now archived for marking purposes. Future development may happen on this repository if needed.