-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathWeightedGraph.cs
More file actions
430 lines (377 loc) · 13.7 KB
/
WeightedGraph.cs
File metadata and controls
430 lines (377 loc) · 13.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
namespace WinFormsApp1
{
public class WeightedGraph
{
public class Node
{
public int Id { get; set; }
public Point Position { get; set; }
public Color Color { get; set; }
public bool Visited { get; set; }
public int Distance { get; set; }
public Node Parent { get; set; }
public Node(int id, Point position)
{
Id = id;
Position = position;
Color = Color.LightBlue;
Visited = false;
Distance = int.MaxValue;
Parent = null;
}
}
public class Edge
{
public Node From { get; set; }
public Node To { get; set; }
public int Weight { get; set; }
public int Flow { get; set; }
public int Capacity { get; set; }
public Color Color { get; set; }
public bool IsHighlighted { get; set; }
public bool IsInResult { get; set; }
public Edge(Node from, Node to, int weight)
{
From = from;
To = to;
Weight = weight;
Capacity = weight;
Flow = 0;
Color = Color.Gray;
IsHighlighted = false;
IsInResult = false;
}
}
public List<Node> Nodes { get; private set; }
public List<Edge> Edges { get; private set; }
public bool IsDirected { get; set; }
public WeightedGraph(bool isDirected = false)
{
Nodes = new List<Node>();
Edges = new List<Edge>();
IsDirected = isDirected;
}
public Node AddNode(Point position)
{
int id = Nodes.Count;
var node = new Node(id, position);
Nodes.Add(node);
return node;
}
public void RemoveNode(Node node)
{
Edges.RemoveAll(e => e.From == node || e.To == node);
Nodes.Remove(node);
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i].Id = i;
}
}
public Edge AddEdge(Node from, Node to, int weight)
{
if (from == to) return null;
var existing = Edges.Find(e => e.From == from && e.To == to);
if (existing != null)
{
existing.Weight = weight;
existing.Capacity = weight;
return existing;
}
var edge = new Edge(from, to, weight);
Edges.Add(edge);
return edge;
}
public void RemoveEdge(Edge edge)
{
Edges.Remove(edge);
}
public Edge GetEdge(Node from, Node to)
{
return Edges.Find(e =>
(e.From == from && e.To == to) ||
(!IsDirected && e.From == to && e.To == from));
}
public List<Node> GetNeighbors(Node node)
{
var neighbors = new List<Node>();
foreach (var edge in Edges)
{
if (edge.From == node)
neighbors.Add(edge.To);
else if (!IsDirected && edge.To == node)
neighbors.Add(edge.From);
}
return neighbors;
}
public int GetWeight(Node from, Node to)
{
var edge = GetEdge(from, to);
return edge?.Weight ?? 0;
}
public void ResetState()
{
foreach (var node in Nodes)
{
node.Visited = false;
node.Color = Color.LightBlue;
node.Distance = int.MaxValue;
node.Parent = null;
}
foreach (var edge in Edges)
{
edge.Color = Color.Gray;
edge.IsHighlighted = false;
edge.IsInResult = false;
edge.Flow = 0;
}
}
public void ResetFlow()
{
foreach (var edge in Edges)
{
edge.Flow = 0;
edge.Color = Color.Gray;
edge.IsHighlighted = false;
}
}
public int[,] GetAdjacencyMatrix()
{
int n = Nodes.Count;
int[,] matrix = new int[n, n];
foreach (var edge in Edges)
{
matrix[edge.From.Id, edge.To.Id] = edge.Weight;
if (!IsDirected)
matrix[edge.To.Id, edge.From.Id] = edge.Weight;
}
return matrix;
}
public void AdjustPositions(int width, int height)
{
if (Nodes.Count == 0) return;
int minX = int.MaxValue, minY = int.MaxValue;
int maxX = int.MinValue, maxY = int.MinValue;
foreach (var node in Nodes)
{
minX = Math.Min(minX, node.Position.X);
minY = Math.Min(minY, node.Position.Y);
maxX = Math.Max(maxX, node.Position.X);
maxY = Math.Max(maxY, node.Position.Y);
}
int margin = 60;
int rangeX = Math.Max(maxX - minX, 1);
int rangeY = Math.Max(maxY - minY, 1);
foreach (var node in Nodes)
{
int newX = margin + (node.Position.X - minX) * (width - 2 * margin) / rangeX;
int newY = margin + (node.Position.Y - minY) * (height - 2 * margin) / rangeY;
node.Position = new Point(newX, newY);
}
}
public void SaveToFile(string path)
{
using (var writer = new StreamWriter(path))
{
writer.WriteLine($"DIRECTED:{IsDirected}");
writer.WriteLine($"NODES:{Nodes.Count}");
foreach (var node in Nodes)
{
writer.WriteLine($"NODE:{node.Id},{node.Position.X},{node.Position.Y}");
}
writer.WriteLine($"EDGES:{Edges.Count}");
foreach (var edge in Edges)
{
writer.WriteLine($"EDGE:{edge.From.Id},{edge.To.Id},{edge.Weight}");
}
}
}
public static WeightedGraph LoadFromFile(string path)
{
var graph = new WeightedGraph();
using (var reader = new StreamReader(path))
{
string line;
while ((line = reader.ReadLine()) != null)
{
if (line.StartsWith("DIRECTED:"))
{
graph.IsDirected = bool.Parse(line.Substring(9));
}
else if (line.StartsWith("NODE:"))
{
var parts = line.Substring(5).Split(',');
int x = int.Parse(parts[1]);
int y = int.Parse(parts[2]);
graph.AddNode(new Point(x, y));
}
else if (line.StartsWith("EDGE:"))
{
var parts = line.Substring(5).Split(',');
int fromId = int.Parse(parts[0]);
int toId = int.Parse(parts[1]);
int weight = int.Parse(parts[2]);
graph.AddEdge(graph.Nodes[fromId], graph.Nodes[toId], weight);
}
}
}
return graph;
}
public void SaveToCsv(string path)
{
var matrix = GetAdjacencyMatrix();
int n = Nodes.Count;
using (var writer = new StreamWriter(path))
{
// Заголовок с метаданными
writer.WriteLine($"#DIRECTED={IsDirected}");
// Позиции узлов
writer.WriteLine("#POSITIONS");
foreach (var node in Nodes)
{
writer.WriteLine($"#POS:{node.Id},{node.Position.X},{node.Position.Y}");
}
// Матрица смежности
writer.WriteLine("#MATRIX");
writer.Write(";");
for (int i = 0; i < n; i++)
writer.Write($"{i};");
writer.WriteLine();
for (int i = 0; i < n; i++)
{
writer.Write($"{i};");
for (int j = 0; j < n; j++)
writer.Write($"{matrix[i, j]};");
writer.WriteLine();
}
}
}
public static WeightedGraph LoadFromCsv(string path)
{
var graph = new WeightedGraph();
var positions = new Dictionary<int, Point>();
using (var reader = new StreamReader(path))
{
string line;
bool readingMatrix = false;
int row = -1;
int n = 0;
int[,] matrix = null;
while ((line = reader.ReadLine()) != null)
{
if (line.StartsWith("#DIRECTED="))
{
graph.IsDirected = bool.Parse(line.Substring(10));
}
else if (line.StartsWith("#POS:"))
{
var parts = line.Substring(5).Split(',');
int id = int.Parse(parts[0]);
int x = int.Parse(parts[1]);
int y = int.Parse(parts[2]);
positions[id] = new Point(x, y);
}
else if (line == "#MATRIX")
{
readingMatrix = true;
}
else if (readingMatrix && !line.StartsWith("#"))
{
var parts = line.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
if (row == -1)
{
// Заголовок
n = parts.Length - 1;
matrix = new int[n, n];
// Создаём узлы
for (int i = 0; i < n; i++)
{
Point pos = positions.ContainsKey(i) ? positions[i] : new Point(100 + i * 80, 100);
graph.AddNode(pos);
}
}
else if (row < n)
{
for (int j = 1; j <= n && j < parts.Length; j++)
{
if (int.TryParse(parts[j], out int val) && val != 0)
{
graph.AddEdge(graph.Nodes[row], graph.Nodes[j - 1], val);
}
}
}
row++;
}
}
}
return graph;
}
public string GetAdjacencyMatrixString()
{
var sb = new StringBuilder();
var matrix = GetAdjacencyMatrix();
int n = Nodes.Count;
// Заголовок
sb.Append(" ");
for (int i = 0; i < n; i++)
sb.Append($"{i,4}");
sb.AppendLine();
sb.AppendLine(new string('-', 5 + n * 4));
for (int i = 0; i < n; i++)
{
sb.Append($"{i,3} |");
for (int j = 0; j < n; j++)
sb.Append($"{matrix[i, j],4}");
sb.AppendLine();
}
return sb.ToString();
}
public void GenerateRandom(int nodeCount, int edgeCount, int width, int height,
int minWeight = 1, int maxWeight = 10)
{
Nodes.Clear();
Edges.Clear();
Random rand = new Random();
int margin = 60;
int attempts = 0;
while (Nodes.Count < nodeCount && attempts < nodeCount * 100)
{
int x = rand.Next(margin, Math.Max(margin + 1, width - margin));
int y = rand.Next(margin, Math.Max(margin + 1, height - margin));
bool tooClose = false;
foreach (var existing in Nodes)
{
double dist = Math.Sqrt(
Math.Pow(x - existing.Position.X, 2) +
Math.Pow(y - existing.Position.Y, 2));
if (dist < 80)
{
tooClose = true;
break;
}
}
if (!tooClose)
AddNode(new Point(x, y));
attempts++;
}
int addedEdges = 0;
attempts = 0;
while (addedEdges < edgeCount && attempts < edgeCount * 20)
{
int from = rand.Next(Nodes.Count);
int to = rand.Next(Nodes.Count);
if (from != to && GetEdge(Nodes[from], Nodes[to]) == null)
{
int weight = rand.Next(minWeight, maxWeight + 1);
AddEdge(Nodes[from], Nodes[to], weight);
addedEdges++;
}
attempts++;
}
}
}
}