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lifecycle.go
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118 lines (101 loc) · 2.63 KB
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package xterm
// Ported from xterm.js src/common/Lifecycle.ts.
// Disposable represents a resource that can be disposed to free associated resources.
type Disposable interface {
Dispose()
}
// disposableFunc wraps a function as a Disposable.
type disposableFunc struct {
fn func()
}
func (d *disposableFunc) Dispose() {
if d.fn != nil {
d.fn()
d.fn = nil
}
}
// toDisposable creates a Disposable from a cleanup function.
func toDisposable(fn func()) Disposable {
return &disposableFunc{fn: fn}
}
// nopDisposable is a Disposable that does nothing.
var nopDisposable Disposable = &disposableFunc{}
// CombinedDisposable creates a Disposable that disposes all given disposables.
func CombinedDisposable(disposables ...Disposable) Disposable {
return toDisposable(func() {
for _, d := range disposables {
d.Dispose()
}
})
}
// DisposableStore collects disposables and disposes them all at once.
type DisposableStore struct {
disposables []Disposable
isDisposed bool
}
// Add registers a disposable. If the store is already disposed, the disposable
// is disposed immediately.
func (s *DisposableStore) Add(d Disposable) {
if s.isDisposed {
d.Dispose()
return
}
s.disposables = append(s.disposables, d)
}
// Dispose disposes all registered disposables and marks the store as disposed.
func (s *DisposableStore) Dispose() {
if s.isDisposed {
return
}
s.isDisposed = true
for _, d := range s.disposables {
d.Dispose()
}
s.disposables = nil
}
// Clear disposes all registered disposables but keeps the store usable.
func (s *DisposableStore) Clear() {
for _, d := range s.disposables {
d.Dispose()
}
s.disposables = nil
}
// IsDisposed returns whether the store has been disposed.
func (s *DisposableStore) IsDisposed() bool {
return s.isDisposed
}
// MutableDisposable holds a single disposable value that can be replaced.
// Setting a new value disposes the previous one.
type MutableDisposable struct {
value Disposable
isDisposed bool
}
// Value returns the current disposable, or nil if disposed.
func (m *MutableDisposable) Value() Disposable {
if m.isDisposed {
return nil
}
return m.value
}
// SetValue replaces the current disposable, disposing the old one.
func (m *MutableDisposable) SetValue(d Disposable) {
if m.isDisposed || d == m.value {
return
}
if m.value != nil {
m.value.Dispose()
}
m.value = d
}
// Clear disposes and removes the current value.
func (m *MutableDisposable) Clear() {
m.SetValue(nil)
}
// Dispose disposes the current value and marks the holder as disposed.
func (m *MutableDisposable) Dispose() {
m.isDisposed = true
if m.value != nil {
m.value.Dispose()
m.value = nil
}
}