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always build multi-instance version
1 parent 92df977 commit dd81065

2 files changed

Lines changed: 2 additions & 2 deletions

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Core/GameEngine/Source/GameClient/ClientInstance.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ UnsignedInt ClientInstance::s_instanceIndex = 0;
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#if defined(RTS_MULTI_INSTANCE)
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Bool ClientInstance::s_isMultiInstance = true;
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#else
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Bool ClientInstance::s_isMultiInstance = false;
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Bool ClientInstance::s_isMultiInstance = true;
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#endif
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bool ClientInstance::initialize()

cmake/config-debug.cmake

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ set_property(CACHE RTS_DEBUG_PROFILE PROPERTY STRINGS DEFAULT ON OFF)
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option(RTS_DEBUG_CHEATS "Enables debug cheats in release builds" OFF)
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option(RTS_DEBUG_INCLUDE_DEBUG_LOG_IN_CRC_LOG "Includes normal debug log in crc log" OFF)
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option(RTS_DEBUG_MULTI_INSTANCE "Enables multi client instance support" OFF)
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option(RTS_DEBUG_MULTI_INSTANCE "Enables multi client instance support" ON)
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# Helper macro that handles DEFAULT ON OFF options

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