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tweak(gamemessage): Remove unused MSG_AREA_SELECTION message from game logic (TheSuperHackers#2667)
1 parent f1341ec commit adc77cc

8 files changed

Lines changed: 28 additions & 20 deletions

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Generals/Code/GameEngine/Include/Common/MessageStream.h

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -415,7 +415,8 @@ class GameMessage : public MemoryPoolObject
415415
MSG_MOUSEOVER_LOCATION_HINT, ///< (location) The cursor is not over a drawable, but is here.
416416
MSG_VALID_GUICOMMAND_HINT, ///< posted when the gui command is valid if the user clicked to execute it.
417417
MSG_INVALID_GUICOMMAND_HINT, ///< posted when the gui command is not valid if the user were to click to attempt to execute it.
418-
MSG_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area under construction, not confirmed
418+
MSG_BEGIN_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area under construction, not confirmed
419+
MSG_END_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area finish construction
419420

420421
//Command hints
421422
MSG_DO_ATTACK_OBJECT_HINT, ///< (victim objectID) If clicked, an attack would be ordered, "Current Selection" is assumed
@@ -532,7 +533,7 @@ class GameMessage : public MemoryPoolObject
532533
MSG_EXECUTE_RAILED_TRANSPORT, ///< Execute railed transport sequence
533534
MSG_COMBATDROP_AT_LOCATION, ///< dump out all rappellers
534535
MSG_COMBATDROP_AT_OBJECT, ///< dump out all rappellers
535-
MSG_AREA_SELECTION, ///< (pixelRegion) rectangular selection area
536+
MSG_AREA_SELECTION_DEPRECATED, ///< TheSuperHackers @tweak former MSG_AREA_SELECTION is deprecated as network message.
536537
MSG_DO_ATTACK_OBJECT, ///< (objectID, victim objectID)
537538
MSG_DO_FORCE_ATTACK_OBJECT, ///< force attack the given object if picked
538539
MSG_DO_FORCE_ATTACK_GROUND, ///< (locationID) bombard the given location if picked

Generals/Code/GameEngine/Source/Common/MessageStream.cpp

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -513,7 +513,8 @@ const char *GameMessage::getCommandTypeAsString(GameMessage::Type t)
513513
CASE_LABEL(MSG_MOUSEOVER_LOCATION_HINT)
514514
CASE_LABEL(MSG_VALID_GUICOMMAND_HINT)
515515
CASE_LABEL(MSG_INVALID_GUICOMMAND_HINT)
516-
CASE_LABEL(MSG_AREA_SELECTION_HINT)
516+
CASE_LABEL(MSG_BEGIN_AREA_SELECTION_HINT)
517+
CASE_LABEL(MSG_END_AREA_SELECTION_HINT)
517518
CASE_LABEL(MSG_DO_ATTACK_OBJECT_HINT)
518519
CASE_LABEL(MSG_DO_ATTACK_OBJECT_AFTER_MOVING_HINT)
519520
CASE_LABEL(MSG_DO_FORCE_ATTACK_OBJECT_HINT)
@@ -600,7 +601,7 @@ const char *GameMessage::getCommandTypeAsString(GameMessage::Type t)
600601
CASE_LABEL(MSG_EXECUTE_RAILED_TRANSPORT)
601602
CASE_LABEL(MSG_COMBATDROP_AT_LOCATION)
602603
CASE_LABEL(MSG_COMBATDROP_AT_OBJECT)
603-
CASE_LABEL(MSG_AREA_SELECTION)
604+
CASE_LABEL(MSG_AREA_SELECTION_DEPRECATED)
604605
CASE_LABEL(MSG_DO_ATTACK_OBJECT)
605606
CASE_LABEL(MSG_DO_FORCE_ATTACK_OBJECT)
606607
CASE_LABEL(MSG_DO_FORCE_ATTACK_GROUND)

Generals/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -96,15 +96,17 @@ GameMessageDisposition HintSpyTranslator::translateGameMessage(const GameMessage
9696
break;
9797

9898
//-----------------------------------------------------------------------------
99-
case GameMessage::MSG_AREA_SELECTION_HINT:
99+
case GameMessage::MSG_BEGIN_AREA_SELECTION_HINT:
100100
TheInGameUI->beginAreaSelectHint( msg );
101+
disp = DESTROY_MESSAGE;
101102
break;
102103

103104
//-----------------------------------------------------------------------------
104-
// An AREA_SELECTION_HINT is always followed by an AREA_SELECTION, so
105+
// A BEGIN_AREA_SELECTION_HINT is always followed by an END_AREA_SELECTION_HINT, so
105106
// watch for it to stop hinting.
106-
case GameMessage::MSG_AREA_SELECTION:
107+
case GameMessage::MSG_END_AREA_SELECTION_HINT:
107108
TheInGameUI->endAreaSelectHint( msg );
109+
disp = DESTROY_MESSAGE;
108110
break;
109111

110112
//-----------------------------------------------------------------------------

Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -418,7 +418,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
418418
if (m_dragSelecting)
419419
{
420420
// insert area selection "hint" message into stream
421-
GameMessage *hintMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION_HINT );
421+
GameMessage *hintMsg = TheMessageStream->appendMessage( GameMessage::MSG_BEGIN_AREA_SELECTION_HINT );
422422

423423
// build rectangular region defined by the drag selection
424424
IRegion2D pixelRegion;
@@ -508,7 +508,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
508508
TheInGameUI->selectMatchingAcrossScreen();
509509

510510
// emit "picked" message
511-
GameMessage *pickMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION );
511+
GameMessage *pickMsg = TheMessageStream->appendMessage( GameMessage::MSG_END_AREA_SELECTION_HINT );
512512
pickMsg->appendDrawableIDArgument( picked->getID() ); /// note we are putting in a drawable id
513513

514514
if (TheInGameUI->isInPreferSelectionMode() && !listOfSelectedDrawables.empty()) {
@@ -857,7 +857,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
857857
TheInGameUI->endAreaSelectHint(nullptr);
858858

859859
// insert area selection message into stream
860-
GameMessage *dragMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION );
860+
GameMessage *dragMsg = TheMessageStream->appendMessage( GameMessage::MSG_END_AREA_SELECTION_HINT );
861861

862862
IRegion2D selectionRegion;
863863
buildRegion( &m_selectFeedbackAnchor, &msg->getArgument(0)->pixel, &selectionRegion );

GeneralsMD/Code/GameEngine/Include/Common/MessageStream.h

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -445,7 +445,8 @@ class GameMessage : public MemoryPoolObject
445445
MSG_MOUSEOVER_LOCATION_HINT, ///< (location) The cursor is not over a drawable, but is here.
446446
MSG_VALID_GUICOMMAND_HINT, ///< posted when the gui command is valid if the user clicked to execute it.
447447
MSG_INVALID_GUICOMMAND_HINT, ///< posted when the gui command is not valid if the user were to click to attempt to execute it.
448-
MSG_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area under construction, not confirmed
448+
MSG_BEGIN_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area under construction, not confirmed
449+
MSG_END_AREA_SELECTION_HINT, ///< (pixelRegion) rectangular selection area finish construction
449450

450451
//Command hints
451452
MSG_DO_ATTACK_OBJECT_HINT, ///< (victim objectID) If clicked, an attack would be ordered, "Current Selection" is assumed
@@ -563,7 +564,7 @@ class GameMessage : public MemoryPoolObject
563564
MSG_EXECUTE_RAILED_TRANSPORT, ///< Execute railed transport sequence
564565
MSG_COMBATDROP_AT_LOCATION, ///< dump out all rappellers
565566
MSG_COMBATDROP_AT_OBJECT, ///< dump out all rappellers
566-
MSG_AREA_SELECTION, ///< (pixelRegion) rectangular selection area
567+
MSG_AREA_SELECTION_DEPRECATED, ///< TheSuperHackers @tweak former MSG_AREA_SELECTION is deprecated as network message.
567568
MSG_DO_ATTACK_OBJECT, ///< (objectID, victim objectID)
568569
MSG_DO_FORCE_ATTACK_OBJECT, ///< force attack the given object if picked
569570
MSG_DO_FORCE_ATTACK_GROUND, ///< (locationID) bombard the given location if picked

GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -543,7 +543,8 @@ const char *GameMessage::getCommandTypeAsString(GameMessage::Type t)
543543
CASE_LABEL(MSG_MOUSEOVER_LOCATION_HINT)
544544
CASE_LABEL(MSG_VALID_GUICOMMAND_HINT)
545545
CASE_LABEL(MSG_INVALID_GUICOMMAND_HINT)
546-
CASE_LABEL(MSG_AREA_SELECTION_HINT)
546+
CASE_LABEL(MSG_BEGIN_AREA_SELECTION_HINT)
547+
CASE_LABEL(MSG_END_AREA_SELECTION_HINT)
547548
CASE_LABEL(MSG_DO_ATTACK_OBJECT_HINT)
548549
CASE_LABEL(MSG_DO_ATTACK_OBJECT_AFTER_MOVING_HINT)
549550
CASE_LABEL(MSG_DO_FORCE_ATTACK_OBJECT_HINT)
@@ -631,7 +632,7 @@ const char *GameMessage::getCommandTypeAsString(GameMessage::Type t)
631632
CASE_LABEL(MSG_EXECUTE_RAILED_TRANSPORT)
632633
CASE_LABEL(MSG_COMBATDROP_AT_LOCATION)
633634
CASE_LABEL(MSG_COMBATDROP_AT_OBJECT)
634-
CASE_LABEL(MSG_AREA_SELECTION)
635+
CASE_LABEL(MSG_AREA_SELECTION_DEPRECATED)
635636
CASE_LABEL(MSG_DO_ATTACK_OBJECT)
636637
CASE_LABEL(MSG_DO_FORCE_ATTACK_OBJECT)
637638
CASE_LABEL(MSG_DO_FORCE_ATTACK_GROUND)

GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/HintSpy.cpp

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -97,15 +97,17 @@ GameMessageDisposition HintSpyTranslator::translateGameMessage(const GameMessage
9797
break;
9898

9999
//-----------------------------------------------------------------------------
100-
case GameMessage::MSG_AREA_SELECTION_HINT:
100+
case GameMessage::MSG_BEGIN_AREA_SELECTION_HINT:
101101
TheInGameUI->beginAreaSelectHint( msg );
102+
disp = DESTROY_MESSAGE;
102103
break;
103104

104105
//-----------------------------------------------------------------------------
105-
// An AREA_SELECTION_HINT is always followed by an AREA_SELECTION, so
106+
// A BEGIN_AREA_SELECTION_HINT is always followed by an END_AREA_SELECTION_HINT, so
106107
// watch for it to stop hinting.
107-
case GameMessage::MSG_AREA_SELECTION:
108+
case GameMessage::MSG_END_AREA_SELECTION_HINT:
108109
TheInGameUI->endAreaSelectHint( msg );
110+
disp = DESTROY_MESSAGE;
109111
break;
110112

111113
//-----------------------------------------------------------------------------

GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -427,7 +427,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
427427
if (m_dragSelecting)
428428
{
429429
// insert area selection "hint" message into stream
430-
GameMessage *hintMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION_HINT );
430+
GameMessage *hintMsg = TheMessageStream->appendMessage( GameMessage::MSG_BEGIN_AREA_SELECTION_HINT );
431431

432432
// build rectangular region defined by the drag selection
433433
IRegion2D pixelRegion;
@@ -517,7 +517,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
517517
TheInGameUI->selectMatchingAcrossScreen();
518518

519519
// emit "picked" message
520-
GameMessage *pickMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION );
520+
GameMessage *pickMsg = TheMessageStream->appendMessage( GameMessage::MSG_END_AREA_SELECTION_HINT );
521521
pickMsg->appendDrawableIDArgument( picked->getID() ); /// note we are putting in a drawable id
522522

523523
if (TheInGameUI->isInPreferSelectionMode() && !listOfSelectedDrawables.empty()) {
@@ -932,7 +932,7 @@ GameMessageDisposition SelectionTranslator::translateGameMessage(const GameMessa
932932
TheInGameUI->endAreaSelectHint(nullptr);
933933

934934
// insert area selection message into stream
935-
GameMessage *dragMsg = TheMessageStream->appendMessage( GameMessage::MSG_AREA_SELECTION );
935+
GameMessage *dragMsg = TheMessageStream->appendMessage( GameMessage::MSG_END_AREA_SELECTION_HINT );
936936

937937
IRegion2D selectionRegion;
938938
buildRegion( &m_selectFeedbackAnchor, &msg->getArgument(0)->pixel, &selectionRegion );

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