Description
I'm trying to use the experimental version in my project, but the animation is not being applied to the RawImage texture.
This issue happens as soon as the project platform is switched to Android — no build is required.
When this happens, the RawImage remains empty and Unity logs the following error:
Attempting to bind a NULL or empty texture.
Perhaps the texture contains no image data or has an invalid size.
For comparison, the non-experimental (stable) version works correctly under the same conditions.
Environment
- Unity version: 6.3
- Platform: Android (project platform switch only, no build)
- Package version: Experimental
- Comparison: Stable / non-experimental version works as expected
Steps to Reproduce
- Open the project in Unity 6.3
- Switch the project platform to Android
- Add a RawImage component to a Canvas
- Add Animated Image (Script) to the same GameObject
- Assign a valid animation JSON (e.g.
Soccer Ball)
- Enter Play Mode
- Observe that the RawImage remains empty
Description
I'm trying to use the experimental version in my project, but the animation is not being applied to the RawImage texture.
This issue happens as soon as the project platform is switched to Android — no build is required.
When this happens, the RawImage remains empty and Unity logs the following error:
For comparison, the non-experimental (stable) version works correctly under the same conditions.
Environment
Steps to Reproduce
Soccer Ball)