From 3852e2470afcc536a86f5a720e51bee5177ef61f Mon Sep 17 00:00:00 2001 From: johnpf74 Date: Fri, 2 Jun 2017 15:26:06 -0700 Subject: [PATCH 1/3] Update README.MD Added additional instructions for turning on the necessary capabilities --- README.MD | 47 ++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 46 insertions(+), 1 deletion(-) diff --git a/README.MD b/README.MD index bce4328..c97b031 100644 --- a/README.MD +++ b/README.MD @@ -1 +1,46 @@ -# Terminator Vision This is a hololens application that uses the [Microsoft Computer Vision API](https://www.microsoft.com/cognitive-services/en-us/computer-vision-api) and overlays the result in a style similar to the movie Terminator. It can detect objects, faces, and OCR text. See the Windows Blog [post](https://blogs.windows.com/buildingapps/2017/03/06/building-terminator-vision-hud-hololens/) for more information ![Screenshot](screenshot.jpg) *Some setup instructions* (When you open the project in Unity the first time, you are probably going to see errors like HoloToolkit cannot be found or File type unknown. Here's how you're going to fix that.) 1. Import the [HoloToolkit](https://github.com/Microsoft/HoloToolkit-Unity) package into your project 2. Open the Build Settings dialog (File | Build Settings) 3. Click on Add Open Scenes to add the *main* scene to your build 4. Use the following Build Settings options: * Platform = Windows Store * SDK = Universal 10 * Target = Any device * UWP Build Type = D3D * Copy References = true 5. Create a *WindowsStoreApp* folder in your project root directory and Build to it 6. Errors should be gone now, but if they aren't just shut down and re-open your Unity project 7. [Sign up](https://www.microsoft.com/cognitive-services) for a Cognitive Services account and generate a subscription key for the Computer Vision API 8. Copy your guid key into the Scripts/Hud.cs script where you see the following code: string _subscriptionKey = "< Computer Vision Key goes here !!!>"; \ No newline at end of file +# Terminator Vision + +This is a hololens application that uses the [Microsoft Computer Vision API](https://www.microsoft.com/cognitive-services/en-us/computer-vision-api) and overlays the result in a style similar to the movie Terminator. It can detect objects, faces, and OCR text. + +See the Windows Blog [post](https://blogs.windows.com/buildingapps/2017/03/06/building-terminator-vision-hud-hololens/) for more information + +![Screenshot](screenshot.jpg) + +*Some setup instructions* + +(When you open the project in Unity the first time, you are probably going to see errors like HoloToolkit cannot be found or File type unknown. Here's how you're going to fix that.) + +1. Import the [HoloToolkit](https://github.com/Microsoft/HoloToolkit-Unity) package into your project + +2. Open the Build Settings dialog (File | Build Settings) + +3. Click on Add Open Scenes to add the *main* scene to your build + +4. Use the following Build Settings options: + + * Platform = Windows Store + * SDK = Universal 10 + * Target = Any device + * UWP Build Type = D3D + * Copy References = true + +5. Now we need to turn on some capabilities in order to allow the REST calls and photo capture to work. Press "Player Settings...". In the inspector, on the Microsoft Store tab, expand out the Publishing Settings. In the capabilities section turn on the following: + + * InternetClient + * InternetClientServer + * WebCam + +6. Create a *WindowsStoreApp* folder in your project root directory and Build to it + +7. Errors should be gone now, but if they aren't just shut down and re-open your Unity project + +8. [Sign up](https://www.microsoft.com/cognitive-services) for a Cognitive Services account and generate a subscription key for the Computer Vision API + +9. Copy your guid key into the Scripts/Hud.cs script where you see the following code: + + string _subscriptionKey = "< Computer Vision Key goes here !!!>"; + + + + + From 2940342d5171f48984a72d114919162d43fbe629 Mon Sep 17 00:00:00 2001 From: johnpf74 Date: Fri, 2 Jun 2017 15:26:58 -0700 Subject: [PATCH 2/3] Update README.MD update spacing --- README.MD | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.MD b/README.MD index c97b031..38deb3c 100644 --- a/README.MD +++ b/README.MD @@ -26,9 +26,9 @@ See the Windows Blog [post](https://blogs.windows.com/buildingapps/2017/03/06/bu 5. Now we need to turn on some capabilities in order to allow the REST calls and photo capture to work. Press "Player Settings...". In the inspector, on the Microsoft Store tab, expand out the Publishing Settings. In the capabilities section turn on the following: - * InternetClient - * InternetClientServer - * WebCam + * InternetClient + * InternetClientServer + * WebCam 6. Create a *WindowsStoreApp* folder in your project root directory and Build to it From 2021cdcea2aff132680d2d977c7d9ab86f777002 Mon Sep 17 00:00:00 2001 From: johnpf74 Date: Fri, 2 Jun 2017 15:28:30 -0700 Subject: [PATCH 3/3] Update README.MD Updated spacing --- README.MD | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.MD b/README.MD index 38deb3c..d3b550b 100644 --- a/README.MD +++ b/README.MD @@ -26,9 +26,9 @@ See the Windows Blog [post](https://blogs.windows.com/buildingapps/2017/03/06/bu 5. Now we need to turn on some capabilities in order to allow the REST calls and photo capture to work. Press "Player Settings...". In the inspector, on the Microsoft Store tab, expand out the Publishing Settings. In the capabilities section turn on the following: - * InternetClient - * InternetClientServer - * WebCam + * InternetClient + * InternetClientServer + * WebCam 6. Create a *WindowsStoreApp* folder in your project root directory and Build to it