A 2D top-down multiplayer adventure game built with libGDX featuring infinite world exploration, animated characters, tree chopping mechanics, and real-time multiplayer gameplay.
- Chunk-based rendering (only visible areas)
- Optimized collision detection with spatial partitioning
- Efficient network message batching
- Delta-time based animations and physics
- Texture atlas for sprite management
- Memory-efficient world generation
- Protocol: Custom TCP-based protocol
- Message Types: 20+ synchronized message types
- Synchronization: Server-authoritative with client prediction
- Heartbeat: 5-second keepalive with 15-second timeout
- Rate Limiting: Configurable message rate limits per client
- ✨ Infinite Procedurally Generated World - Explore endlessly with dynamic terrain generation
- 🏜️ Multiple Biomes - Grass and sand biomes with distinct visual styles
- 🌧️ Dynamic Weather System - Random rain events that follow the player (120s duration, 2-8 minute intervals)
- 🧭 Compass Navigation - Always points toward spawn point for easy navigation
- 💾 World Save/Load System - Save and load complete world states with separate singleplayer/multiplayer saves
- 💧 Water Puddles - Puddles form during rain and evaporate after rain stops, adding environmental realism
- 🦅 Flying Birds - Ambient bird formations fly across the screen in V-shape patterns from random boundaries
- 🏃 Animated Player Character - Smooth walking animations with directional sprites
- 💚 Health & Hunger System - Dual survival mechanics with health damage and hunger accumulation
- 🍎 Apple Consumption - Restores 10% health when consumed (press number key to select, space to consume)
- 🍌 Banana Consumption - Reduces 5% hunger when consumed (press number key to select, space to consume)
- 📊 Unified Health Bar - Visual display showing both health (red) and hunger (blue) status
- 🎯 Precise Collision Detection - Optimized hitboxes for all game objects
- 👤 Character Selection - Choose from 4 character sprites (2 girls, 2 boys) with red or navy outfits; changes apply immediately after save
- 🌳 Multiple Tree Types - Small trees, regular trees, apple trees, banana trees, bamboo trees, and coconut trees
- ⚔️ Combat System - Attack and destroy trees with visual health bars
- 🔄 Health Regeneration - Damaged trees slowly recover health over time
- 🌵 Environmental Hazards - Cacti that damage players on contact
- 🎋 Bamboo Planting System - Plant bamboo sapling on sand tiles using the targeting system; grows into harvestable bamboo trees (120s growth time)
- 🎯 Tile Targeting System - Visual targeting indicator for precise item placement with WASD controls
- 🎒 Inventory System - Separate inventories for singleplayer and multiplayer modes
- 🍎 Collectible Items - Apples, bananas, bamboo sapling, bamboo stacks, and wood stacks
- 🥤 Manual Consumption - Select consumable items and press space to consume (apples restore health, bananas reduce hunger)
- 📦 Item Drops - Trees drop resources when destroyed
- 🔄 Network Sync - Inventory synchronized across multiplayer sessions
- ⏱️ Hunger Accumulation - Hunger increases by 1% every 60 seconds; death occurs at 100% hunger
- 🎨 Creative Exploration - Activate Free World mode to receive 250 of each item type instantly
- 🚫 No Save Restrictions - All save functionality is disabled to prevent inventory persistence
- 🎮 Perfect for Creativity - Explore and build without resource constraints or survival pressure
- 👑 Host-Only Activation - In multiplayer, only the host can activate Free World for all players
⚠️ Session-Only - Free World state resets when you exit the game
- 🌐 Dedicated Server - Standalone server with configurable settings
- 👥 Real-time Multiplayer - Synchronized player positions, actions, and world state
- 📡 Connection Quality Indicator - Visual network status display
- 💾 Separate Positions - Independent player positions for singleplayer and multiplayer
- 🔌 Disconnect/Reconnect - Graceful connection handling with last server memory
- 📋 In-Game Menu System - Wooden plank themed menus with ESC key access
- 👤 Player Name Customization - Set custom player names (min 3 characters)
- 🖥️ HUD Elements - Health bar, inventory display, compass, and connection status
- 💾 World Management - Save, load, and manage multiple world saves
- 🎨 Custom Fonts - Retro pixel font (slkscr.ttf) for authentic game feel
- 🌍 Multi-Language Support - English, Polish (Polski), Portuguese (Português), German (Deutsch) and Dutch (Nederlands) with auto-detection