forked from sneakyevil/IL2CPP_Resolver
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathIncludes.hpp
More file actions
42 lines (36 loc) · 1.01 KB
/
Includes.hpp
File metadata and controls
42 lines (36 loc) · 1.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#pragma once
// Disable Asserts
// #define IL2CPP_ASSERT(x) ((void)(x))
#include "Defines.hpp"
#define _USE_MATH_DEFINES
#include <math.h>
#include <assert.h>
#include <unordered_map>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string>
// Unity
#include "Unity/Includes.hpp"
// IL2CPP API
#include "Data.hpp" // Pointers, Variables, etc...
#include "Cache.hpp"
// IL2CPP
#include "Functions/Callback.hpp"
#include "Functions/Class.hpp"
#include "Functions/Domain.hpp"
#include "Functions/ResolveCall.hpp"
#include "Functions/String.hpp"
#include "Functions/Thread.hpp"
// Unity API - Include here so we have access to some cute IL2CPP Features
#include "Unity/API/_TEMPLATE_API.hpp"
#include "Unity/API/Object.hpp"
#include "Unity/API/Component.hpp"
#include "Unity/API/GameObject.hpp"
#include "Unity/API/Camera.hpp"
#include "Unity/API/LayerMask.hpp"
#include "Unity/API/Rigidbody.hpp"
#include "Unity/API/Transform.hpp"
// Utils
#include "Utils/Helper.hpp"
#include "Utils/Joaat.hpp"
#include "Utils/VFunc.hpp"