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game.js
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82 lines (61 loc) · 1.77 KB
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern=[];
var userClickedPattern=[];
var started =false;
var level=0;
$(document).on('keypress',function() {
if(!started){
$("#level-title").text("Level "+ level);
nextSequence();
started = true;
}
});
$(".btn").click(function(){
var userChosenColour= $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
})
function checkAnswer(currentLevel){
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence(){
userClickedPattern=[];
level++;
$("#level-title").text("Level "+ level);
var n=Math.floor(Math.random()*4);
var randomChosenColour = buttonColours[n];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function playSound(color) {
var audio = new Audio("sounds/" + color + ".mp3");
audio.play();
}
function animatePress(currentColour){
$("#" + currentColour).addClass("pressed");
setTimeout(function() {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
function startOver(){
level=0;
gamePattern=[];
started=false;
}