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build.js
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168 lines (147 loc) · 6.75 KB
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// @ts-check
import beautifier from 'js-beautify';
const { js: beautify } = beautifier;
import UglifyJS from 'uglify-js';
import fs from 'fs';
import webpack from 'webpack';
import path from 'path';
import ModUtils, { minifyCode } from './modUtils.js';
if (!fs.existsSync("./build")) fs.mkdirSync("./build");
fs.cpSync("./static/", "./build/", { recursive: true });
fs.cpSync("./assets/", "./build/assets/", { recursive: true });
const buildTimestamp = Date.now().toString();
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, buildTimestamp));
fs.writeFileSync("./build/sw2.js", fs.readFileSync("./build/sw2.js").toString().replace("buildTimestamp", buildTimestamp));
const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
console.log("Building client code...");
webpack({
mode: 'production',
entry: { fxClient: "./src/main.js" },
output: {
path: path.resolve(import.meta.dirname, 'build'),
filename: 'fx.bundle.js',
},
}, (err, stats) => {
if (err) {
if (err.details) console.error(err.details);
return reject(err);
}
const info = stats?.toJson();
if (stats?.hasWarnings()) console.warn(info?.warnings);
if (stats?.hasErrors()) {
console.error(info?.errors);
return reject("Webpack compilation error");
}
fs.writeFileSync(
"./build/fx.bundle.js",
Buffer.concat([fs.readFileSync("./game/build_artefacts.js"), fs.readFileSync("./build/fx.bundle.js")])
);
resolve();
});
}));
async function patchGameCode() {
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
const exposeVarsToGlobalScope = true;
// need to first remove the iife wrapper so the top-level functions aren't inlined
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
script = script.slice("(function () {".length, -"})();".length);
// uncompress strings
// this will break if the sequence `"];` appears in one of the strings
const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
const stringArray = JSON.parse(stringArrayRaw);
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
const modUtils = new ModUtils(minifyCode(script));
/** @type {{ code: string, addToDictionary: string[] }[]} */
const codeSegments = [{
code: `player = aQ.eF(eR);
if (game.gIsReplay) { game.playerId = player; }
str = __L(/* Player: {0} */ [b0.context.truncateAndFillText(playerData.rawPlayerNames[player], b0.qZ.sN(0, 10), 150)]) + " ";
str += __L(/* Strength: {10} */ [b0.rY.formatNumber(playerData.playerBalances[player])]) + " ";
str += __L(/* Territory: {10} */ [b0.rY.formatNumber(playerData.playerTerritories[player])]) + " ";
`, addToDictionary: ["game", "gIsReplay", "playerData", "rawPlayerNames", "playerBalances", "playerTerritories"]
}, {
code: `this.a = Math.floor(0.066 * b.c);
d = b.d - 4 * uiSizes.gap - this.a;`,
addToDictionary: ["uiSizes", "gap"]
}, {
code: `var dt=MenuManager.getState();if(dt===6){if(d===4211){/*...*/}}`,
addToDictionary: ["MenuManager", "getState"]
}];
codeSegments.forEach(({ code, addToDictionary }) => {
modUtils.matchCode(code, { addToDictionary })
});
const { default: applyPatches } = await import('./patches/main.js');
console.log("Applying patches...");
applyPatches(modUtils);
// for versions ^1.99.5.2
const minificationResult = UglifyJS.minify(modUtils.script, {
"compress": { "arrows": false },
"mangle": false
});
if (minificationResult.error) {
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
throw minificationResult.error;
}
if (minificationResult.warnings) console.log(minificationResult.warnings);
modUtils.script = minificationResult.code;
const {
matchDictionaryExpression,
generateRegularExpression
} = modUtils;
const dictionary = modUtils.dictionary;
[
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
//`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
]
rawCodeSegments.forEach(code => {
const { expression } = generateRegularExpression(code, true);
//console.log(expression);
matchDictionaryExpression(expression);
});
modUtils.executePostMinifyHandlers();
script = modUtils.script;
// the dictionary should maybe get embedded into one of the files in the bundle
fs.writeFileSync(
"./game/build_artefacts.js",
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
);
console.log("Formatting code...");
script = beautify(script, {
"indent_size": 1,
"indent_char": "\t",
"max_preserve_newlines": 5,
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
"indent_scripts": "normal",
"brace_style": "collapse",
//"brace_style": "expand",
"space_before_conditional": true,
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": 250,
"indent_inner_html": false,
"comma_first": false,
"e4x": false,
"indent_empty_lines": false
});
fs.writeFileSync("./build/game.js", script);
console.log("Wrote ./build/game.js");
}
if (!process.argv.includes("--skip-patching")) await patchGameCode();
if (!process.argv.includes("--patch-only")) await buildClientCode();
console.log("Build done");