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unit_test_m.usda
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254 lines (247 loc) · 10.3 KB
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#usda 1.0
(
customLayerData = {
dictionary audioSettings = {
double dopplerLimit = 2
double dopplerScale = 1
token enableDistanceDelay = "off"
token enableDoppler = "off"
token enableInterauralDelay = "off"
double nonSpatialTimeScale = 1
double spatialTimeScale = 1
double speedOfSound = 340
}
dictionary cameraSettings = {
dictionary Front = {
double3 position = (0, 0, 500000)
double radius = 500
}
dictionary Perspective = {
double3 position = (1.0299848869416002, 2.1790824378175864, 1.9797997936648388)
double3 target = (-3.5368629802690066e-8, 4.360646954637559e-9, 1.095603718859195e-8)
}
dictionary Right = {
double3 position = (-500000, 0, 0)
double radius = 500
}
dictionary Top = {
double3 position = (0, 500000, 0)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary omni_layer = {
dictionary muteness = {
}
}
dictionary renderSettings = {
float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
float3 "rtx:dynamicDiffuseGI:probeCounts" = (6, 6, 6)
float3 "rtx:dynamicDiffuseGI:probeGridOrigin" = (-210, -250, -10)
float3 "rtx:dynamicDiffuseGI:volumeSize" = (600, 440, 300)
float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75)
float3 "rtx:lightspeed:material:overrideAlbedo" = (0.5, 0.5, 0.5)
float3 "rtx:lightspeed:material:overrideEmissiveColor" = (0.5, 0.5, 0.5)
float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
float3 "rtx:post:colorcorr:contrast" = (1, 1, 1)
float3 "rtx:post:colorcorr:gain" = (1, 1, 1)
float3 "rtx:post:colorcorr:gamma" = (1, 1, 1)
float3 "rtx:post:colorcorr:offset" = (0, 0, 0)
float3 "rtx:post:colorcorr:saturation" = (1, 1, 1)
float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0)
float3 "rtx:post:colorgrad:contrast" = (1, 1, 1)
float3 "rtx:post:colorgrad:gain" = (1, 1, 1)
float3 "rtx:post:colorgrad:gamma" = (1, 1, 1)
float3 "rtx:post:colorgrad:lift" = (0, 0, 0)
float3 "rtx:post:colorgrad:multiply" = (1, 1, 1)
float3 "rtx:post:colorgrad:offset" = (0, 0, 0)
float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1)
float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500)
float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10)
float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2)
float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10)
float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75)
float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50)
float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1)
bool "rtx:raytracing:fractionalCutoutOpacity" = 1
float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9)
float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5)
float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1)
}
}
defaultPrim = "World"
endTimeCode = 0
metersPerUnit = 1
startTimeCode = 0
upAxis = "Y"
)
def Xform "World"
{
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Scope "Looks"
{
def Material "mat1"
{
token outputs:mdl:displacement.connect = </World/Looks/mat1/mat1.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/mat1/mat1.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/mat1/mat1.outputs:out>
def Shader "mat1"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
color3f inputs:diffuse_color_constant = (1, 1, 1) (
customData = {
float3 default = (0, 0, 0)
dictionary range = {
float3 max = (1, 1, 1)
float3 min = (0, 0, 0)
}
}
displayGroup = "Albedo"
displayName = "Base Color"
)
color3f inputs:emissive_color = (1, 1, 1) (
customData = {
float3 default = (1, 1, 1)
dictionary range = {
float3 max = (10000, 10000, 10000)
float3 min = (0, 0, 0)
}
}
displayGroup = "Emissive"
displayName = "Emissive Color"
)
float inputs:emissive_intensity = 10000 (
customData = {
float default = 40
dictionary range = {
float max = 100000
float min = 0
}
}
displayGroup = "Emissive"
displayName = "Emissive Intensity"
)
bool inputs:enable_emission = 0 (
customData = {
bool default = 0
}
displayGroup = "Emissive"
displayName = "Enable Emission"
)
bool inputs:enable_opacity = 1 (
customData = {
bool default = 0
}
displayGroup = "Opacity"
displayName = "Enable Opacity"
)
bool inputs:enable_opacity_texture = 0 (
customData = {
bool default = 0
}
displayGroup = "Opacity"
displayName = "Enable Opacity Texture"
)
float inputs:opacity_constant = 1 (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Amount"
)
int inputs:opacity_mode = 1 (
customData = {
int default = 1
dictionary range = {
int max = 3
int min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Mono Source"
renderType = "::base::mono_mode"
sdrMetadata = {
string __SDR__enum_value = "mono_average"
string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
}
)
float inputs:opacity_threshold = 0 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Threshold"
)
float inputs:texture_rotate = 0 (
customData = {
float default = 0
dictionary range = {
float max = 360
float min = 0
}
}
displayGroup = "UV"
displayName = "Texture Rotate"
)
float2 inputs:texture_scale = (1, 1) (
customData = {
float2 default = (1, 1)
}
displayGroup = "UV"
displayName = "Texture Scale"
)
float2 inputs:texture_translate = (0, 0) (
customData = {
float2 default = (0, 0)
}
displayGroup = "UV"
displayName = "Texture Translate"
)
token outputs:out
}
}
}
def Xform "RootNode"
{
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Xform "plane_1m_x_1m"
{
float3 xformOp:rotateXYZ = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Mesh "plane_1m_x_1m"
{
float3[] extent = [(-0.5, 0, -0.5), (0.5, 0, 0.5)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 2, 3, 1]
rel material:binding = </World/Looks/mat1>
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
interpolation = "faceVarying"
)
point3f[] points = [(0.5, 0, 0.5), (-0.5, 0, 0.5), (0.5, 0, -0.5), (-0.5, 0, -0.5)]
float2[] primvars:st = [(1, 0), (1, 1), (0, 1), (0, 0)] (
interpolation = "faceVarying"
)
uniform token subdivisionScheme = "none"
}
}
}
}