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Vec3.java
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165 lines (134 loc) · 4.07 KB
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public class Vec3 {
public final double[] e = new double[3];
public Vec3() {
e[0] = 0;
e[1] = 0;
e[2] = 0;
}
public Vec3(double e0, double e1, double e2) {
e[0] = e0;
e[1] = e1;
e[2] = e2;
}
public double x() {
return e[0];
}
public double y() {
return e[1];
}
public double z() {
return e[2];
}
public Vec3 negate() {
return new Vec3(-e[0], -e[1], -e[2]);
}
public double get(int i) {
return e[i];
}
public void set(int i, double v) {
e[i] = v;
}
public Vec3 addAssign(Vec3 v) {
e[0] += v.e[0];
e[1] += v.e[1];
e[2] += v.e[2];
return this;
}
public Vec3 multiplyAssign(double t) {
e[0] *= t;
e[1] *= t;
e[2] *= t;
return this;
}
public Vec3 divideAssign(double t) {
return multiplyAssign(1.0 / t);
}
public double length() {
return Math.sqrt(lengthSquared());
}
public double lengthSquared() {
return e[0] * e[0] + e[1] * e[1] + e[2] * e[2];
}
public boolean nearZero() {
double s = 1e-8;
return Math.abs(e[0]) < s && Math.abs(e[1]) < s && Math.abs(e[2]) < s;
}
@Override
public String toString() {
return e[0] + " " + e[1] + " " + e[2];
}
public static Vec3 add(Vec3 u, Vec3 v) {
return new Vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]);
}
public static Vec3 subtract(Vec3 u, Vec3 v) {
return new Vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]);
}
public static Vec3 multiply(Vec3 u, Vec3 v) {
return new Vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]);
}
public static Vec3 multiply(double t, Vec3 v) {
return new Vec3(t * v.e[0], t * v.e[1], t * v.e[2]);
}
public static Vec3 multiply(Vec3 v, double t) {
return multiply(t, v);
}
public static Vec3 divide(Vec3 v, double t) {
return multiply(1.0 / t, v);
}
public static double dot(Vec3 u, Vec3 v) {
return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2];
}
public static Vec3 cross(Vec3 u, Vec3 v) {
return new Vec3(
u.e[1] * v.e[2] - u.e[2] * v.e[1],
u.e[2] * v.e[0] - u.e[0] * v.e[2],
u.e[0] * v.e[1] - u.e[1] * v.e[0]
);
}
public static Vec3 unitVector(Vec3 v) {
return divide(v, v.length());
}
public static Vec3 random() {
return new Vec3(Rtweekend.randomDouble(), Rtweekend.randomDouble(), Rtweekend.randomDouble());
}
public static Vec3 random(double min, double max) {
return new Vec3(
Rtweekend.randomDouble(min, max),
Rtweekend.randomDouble(min, max),
Rtweekend.randomDouble(min, max)
);
}
public static Vec3 randomUnitVector() {
while (true) {
Vec3 p = random(-1, 1);
double lensq = p.lengthSquared();
if (1e-160 < lensq && lensq <= 1) {
return divide(p, Math.sqrt(lensq));
}
}
}
public static Vec3 randomOnHemisphere(Vec3 normal) {
Vec3 onUnitSphere = randomUnitVector();
if (dot(onUnitSphere, normal) > 0.0) {
return onUnitSphere;
}
return onUnitSphere.negate();
}
public static Vec3 randomInUnitDisk() {
while (true) {
Vec3 p = new Vec3(Rtweekend.randomDouble(-1, 1), Rtweekend.randomDouble(-1, 1), 0);
if (p.lengthSquared() < 1) {
return p;
}
}
}
public static Vec3 reflect(Vec3 v, Vec3 n) {
return subtract(v, multiply(2 * dot(v, n), n));
}
public static Vec3 refract(Vec3 uv, Vec3 n, double etaiOverEtat) {
double cosTheta = Math.min(dot(uv.negate(), n), 1.0);
Vec3 rOutPerp = multiply(etaiOverEtat, add(uv, multiply(cosTheta, n)));
Vec3 rOutParallel = multiply(-Math.sqrt(Math.abs(1.0 - rOutPerp.lengthSquared())), n);
return add(rOutPerp, rOutParallel);
}
}