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LCR041-MovingAverageFromDataStream.go
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package main
// LCR 041. 数据流中的移动平均值
// 给定一个窗口大小和一个整数数据流,根据该滑动窗口的大小,计算滑动窗口里所有数字的平均值。
// 实现 MovingAverage 类:
// MovingAverage(int size)
// 用窗口大小 size 初始化对象。
// double next(int val)
// 成员函数 next 每次调用的时候都会往滑动窗口增加一个整数,
// 请计算并返回数据流中最后 size 个值的移动平均值,即滑动窗口里所有数字的平均值。
// 示例:
// 输入:
// inputs = ["MovingAverage", "next", "next", "next", "next"]
// inputs = [[3], [1], [10], [3], [5]]
// 输出:
// [null, 1.0, 5.5, 4.66667, 6.0]
// 解释:
// MovingAverage movingAverage = new MovingAverage(3);
// movingAverage.next(1); // 返回 1.0 = 1 / 1
// movingAverage.next(10); // 返回 5.5 = (1 + 10) / 2
// movingAverage.next(3); // 返回 4.66667 = (1 + 10 + 3) / 3
// movingAverage.next(5); // 返回 6.0 = (10 + 3 + 5) / 3
// 提示:
// 1 <= size <= 1000
// -10^5 <= val <= 10^5
// 最多调用 next 方法 10^4 次
import "fmt"
type MovingAverage struct {
size int
data []int
}
func Constructor(size int) MovingAverage {
return MovingAverage{size, []int{} }
}
func (this *MovingAverage) Next(val int) float64 {
if len(this.data) < this.size {
this.data = append(this.data, val)
} else {
this.data = append(this.data[1:this.size], val)
}
sum := 0
for _, v := range this.data {
sum += v
}
return float64(sum) / float64(len(this.data))
}
type MovingAverage1 struct {
nums []int
size int
sum int
}
/** Initialize your data structure here. */
func Constructor1(size int) MovingAverage1 {
return MovingAverage1{size: size}
}
func (this *MovingAverage1) Next(val int) float64 {
if len(this.nums) >= this.size {
this.sum -= this.nums[0]
this.nums = this.nums[1:]
}
this.nums = append(this.nums, val)
this.sum += val
return float64(this.sum) / float64(len(this.nums))
}
/**
* Your MovingAverage object will be instantiated and called as such:
* obj := Constructor(size);
* param_1 := obj.Next(val);
*/
func main() {
// MovingAverage movingAverage = new MovingAverage(3);
obj := Constructor(3)
fmt.Println(obj)
// movingAverage.next(1); // return 1.0 = 1 / 1
fmt.Println(obj.Next(1)) // 1.0
fmt.Println(obj)
// movingAverage.next(10); // return 5.5 = (1 + 10) / 2
fmt.Println(obj.Next(10)) // 5.5
fmt.Println(obj)
// movingAverage.next(3); // return 4.66667 = (1 + 10 + 3) / 3
fmt.Println(obj.Next(3)) // 4.66667
fmt.Println(obj)
// movingAverage.next(5); // return 6.0 = (10 + 3 + 5) / 3
fmt.Println(obj.Next(5)) // 6.0
fmt.Println(obj)
obj1 := Constructor(4)
fmt.Println(obj1)
// movingAverage.next(1); // return 1.0 = 1 / 1
fmt.Println(obj1.Next(1)) // 1.0
fmt.Println(obj1)
// movingAverage.next(10); // return 5.5 = (1 + 10) / 2
fmt.Println(obj1.Next(10)) // 5.5
fmt.Println(obj1)
// movingAverage.next(3); // return 4.66667 = (1 + 10 + 3) / 3
fmt.Println(obj1.Next(3)) // 4.66667
fmt.Println(obj1)
// movingAverage.next(5); // return 4.75= (1 + 10 + 3 + 5) / 4
fmt.Println(obj1.Next(5)) // 4.75
fmt.Println(obj1)
// movingAverage.next(5); // return 5.75 = (10 + 3 + 5 + 5) / 4
fmt.Println(obj1.Next(5)) // 5.75
fmt.Println(obj1)
// MovingAverage movingAverage = new MovingAverage(3);
obj11 := Constructor1(3)
fmt.Println(obj11)
// movingAverage.next(1); // return 1.0 = 1 / 1
fmt.Println(obj11.Next(1)) // 1.0
fmt.Println(obj11)
// movingAverage.next(10); // return 5.5 = (1 + 10) / 2
fmt.Println(obj11.Next(10)) // 5.5
fmt.Println(obj11)
// movingAverage.next(3); // return 4.66667 = (1 + 10 + 3) / 3
fmt.Println(obj11.Next(3)) // 4.66667
fmt.Println(obj11)
// movingAverage.next(5); // return 6.0 = (10 + 3 + 5) / 3
fmt.Println(obj11.Next(5)) // 6.0
fmt.Println(obj11)
obj12 := Constructor1(4)
fmt.Println(obj12)
// movingAverage.next(1); // return 1.0 = 1 / 1
fmt.Println(obj12.Next(1)) // 1.0
fmt.Println(obj12)
// movingAverage.next(10); // return 5.5 = (1 + 10) / 2
fmt.Println(obj12.Next(10)) // 5.5
fmt.Println(obj12)
// movingAverage.next(3); // return 4.66667 = (1 + 10 + 3) / 3
fmt.Println(obj12.Next(3)) // 4.66667
fmt.Println(obj12)
// movingAverage.next(5); // return 4.75= (1 + 10 + 3 + 5) / 4
fmt.Println(obj12.Next(5)) // 4.75
fmt.Println(obj12)
// movingAverage.next(5); // return 5.75 = (10 + 3 + 5 + 5) / 4
fmt.Println(obj12.Next(5)) // 5.75
fmt.Println(obj12)
}