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622-DesignCircularQueue.go
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135 lines (119 loc) · 4.58 KB
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package main
// 622. Design Circular Queue
// Design your implementation of the circular queue.
// The circular queue is a linear data structure in which the operations are performed based on FIFO (First In First Out) principle,
// and the last position is connected back to the first position to make a circle.
// It is also called "Ring Buffer".
// One of the benefits of the circular queue is that we can make use of the spaces in front of the queue.
// In a normal queue, once the queue becomes full, we cannot insert the next element even if there is a space in front of the queue.
// But using the circular queue, we can use the space to store new values.
// Implement the MyCircularQueue class:
// MyCircularQueue(k) Initializes the object with the size of the queue to be k.
// int Front() Gets the front item from the queue. If the queue is empty, return -1.
// int Rear() Gets the last item from the queue. If the queue is empty, return -1.
// boolean enQueue(int value) Inserts an element into the circular queue. Return true if the operation is successful.
// boolean deQueue() Deletes an element from the circular queue. Return true if the operation is successful.
// boolean isEmpty() Checks whether the circular queue is empty or not.
// boolean isFull() Checks whether the circular queue is full or not.
// You must solve the problem without using the built-in queue data structure in your programming language.
// Example 1:
// Input
// ["MyCircularQueue", "enQueue", "enQueue", "enQueue", "enQueue", "Rear", "isFull", "deQueue", "enQueue", "Rear"]
// [[3], [1], [2], [3], [4], [], [], [], [4], []]
// Output
// [null, true, true, true, false, 3, true, true, true, 4]
// Explanation
// MyCircularQueue myCircularQueue = new MyCircularQueue(3);
// myCircularQueue.enQueue(1); // return True
// myCircularQueue.enQueue(2); // return True
// myCircularQueue.enQueue(3); // return True
// myCircularQueue.enQueue(4); // return False
// myCircularQueue.Rear(); // return 3
// myCircularQueue.isFull(); // return True
// myCircularQueue.deQueue(); // return True
// myCircularQueue.enQueue(4); // return True
// myCircularQueue.Rear(); // return 4
// Constraints:
// 1 <= k <= 1000
// 0 <= value <= 1000
// At most 3000 calls will be made to enQueue, deQueue, Front, Rear, isEmpty, and isFull.
import "fmt"
type MyCircularQueue struct {
data []int // 数据存放
front int
rear int
size int // 初始化队列长度
}
func Constructor(k int) MyCircularQueue {
return MyCircularQueue{
size: k,
data: make([]int, k),
front: 0,
rear: -1,
}
}
func (q *MyCircularQueue) EnQueue(value int) bool {
// 队列满了,不能再加入队列了
if q.IsFull() {
return false
}
q.rear++
q.data[q.rear % q.size] = value
return true
}
func (q *MyCircularQueue) DeQueue() bool {
if q.IsEmpty() {
return false
}
q.front++
return true
}
func (q *MyCircularQueue) Front() int {
if q.IsEmpty() {
return -1
}
return q.data[q.front % q.size]
}
func (q *MyCircularQueue) Rear() int {
if q.IsEmpty() {
return -1
}
return q.data[q.rear % q.size]
}
func (q *MyCircularQueue) IsEmpty() bool {
return q.rear < q.front
}
func (q *MyCircularQueue) IsFull() bool {
return q.rear - q.front == q.size - 1
}
func main() {
// MyCircularQueue myCircularQueue = new MyCircularQueue(3);
obj := Constructor(3)
fmt.Println(obj) // {[0 0 0] 0 -1 3}
// myCircularQueue.enQueue(1); // return True
fmt.Println(obj.EnQueue(1)) // true
fmt.Println(obj) // {[1 0 0] 0 0 3}
// myCircularQueue.enQueue(2); // return True
fmt.Println(obj.EnQueue(2)) // true
fmt.Println(obj) // {[1 2 0] 0 1 3}
// myCircularQueue.enQueue(3); // return True
fmt.Println(obj.EnQueue(3)) // true
fmt.Println(obj) // {[1 2 3] 0 2 3}
// myCircularQueue.enQueue(4); // return False
fmt.Println(obj.EnQueue(4)) // false
fmt.Println(obj) // {[1 2 3] 0 2 3}
// myCircularQueue.Rear(); // return 3
fmt.Println(obj.Rear()) // 3
fmt.Println(obj) // {[1 2 3] 0 2 3}
// myCircularQueue.isFull(); // return True
fmt.Println(obj.IsFull()) // true
// myCircularQueue.deQueue(); // return True
fmt.Println(obj.DeQueue()) // true
fmt.Println(obj) // {[1 2 3] 1 2 3}
// myCircularQueue.enQueue(4); // return True
fmt.Println(obj.EnQueue(4)) // true
fmt.Println(obj) // {[4 2 3] 1 3 3}
// myCircularQueue.Rear(); // return 4
fmt.Println(obj.Rear()) // 4
fmt.Println(obj) // {[4 2 3] 1 3 3}
}