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382-LinkedListRandomNode.go
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122 lines (108 loc) · 3.19 KB
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package main
// 382. Linked List Random Node
// Given a singly linked list, return a random node's value from the linked list.
// Each node must have the same probability of being chosen.
// Implement the Solution class:
// Solution(ListNode head)
// Initializes the object with the head of the singly-linked list head.
// int getRandom()
// Chooses a node randomly from the list and returns its value.
// All the nodes of the list should be equally likely to be chosen.
// Example 1:
// <img src="" />
// Input
// ["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]
// [[[1, 2, 3]], [], [], [], [], []]
// Output
// [null, 1, 3, 2, 2, 3]
// Explanation
// Solution solution = new Solution([1, 2, 3]);
// solution.getRandom(); // return 1
// solution.getRandom(); // return 3
// solution.getRandom(); // return 2
// solution.getRandom(); // return 2
// solution.getRandom(); // return 3
// // getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
// Constraints:
// The number of nodes in the linked list will be in the range [1, 10^4].
// -10^4 <= Node.val <= 10^4
// At most 104 calls will be made to getRandom.
// Follow up:
// What if the linked list is extremely large and its length is unknown to you?
// Could you solve this efficiently without using extra space?
import "fmt"
import "math/rand"
type ListNode struct {
Val int
Next *ListNode
}
// 打印链表
func printListNode(l *ListNode) {
if nil == l {
return
}
for {
if nil == l.Next {
fmt.Print(l.Val)
break
} else {
fmt.Print(l.Val, " -> ")
}
l = l.Next
}
fmt.Println()
}
// 数组创建链表
func makeListNode(arr []int) *ListNode {
if (len(arr) == 0) {
return nil
}
var l = (len(arr) - 1)
var head = &ListNode{arr[l], nil}
for i := l - 1; i >= 0; i-- {
var n = &ListNode{arr[i], head}
head = n
}
return head
}
/**
* Definition for singly-linked list.
* type ListNode struct {
* Val int
* Next *ListNode
* }
*/
type Solution struct {
data []int
}
func Constructor(head *ListNode) Solution {
arr := []int{}
for head != nil {
arr = append(arr, head.Val)
head = head.Next
}
return Solution{ data: arr }
}
func (this *Solution) GetRandom() int {
return this.data[rand.Intn(len(this.data))]
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(head);
* param_1 := obj.GetRandom();
*/
func main() {
// Solution solution = new Solution([1, 2, 3]);]
obj := Constructor(makeListNode([]int{1, 2, 3}))
// solution.getRandom(); // return 1
fmt.Println(obj.GetRandom())
// solution.getRandom(); // return 3
fmt.Println(obj.GetRandom())
// solution.getRandom(); // return 2
fmt.Println(obj.GetRandom())
// solution.getRandom(); // return 2
fmt.Println(obj.GetRandom())
// solution.getRandom(); // return 3
fmt.Println(obj.GetRandom())
// // getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
}