Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
REMAPTABLE font1
'A' = #$00
'B' = #$01
...
' ' = #$99
'\'' = #$9A
ENDREMAP
; ...
.db font1!'This is some string', $20, font1!'to be remapped.'
.db font1!'The raw $20 would not be changed.'
Could throw an error or warning if a character that is not in the table is used.
Many games on the NES do not have graphics that align with ASCII values. As such, text can be difficult to add/modify.
I propose something like this (name is a suggestion only)
Could throw an error or warning if a character that is not in the table is used.