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index.js
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173 lines (126 loc) · 2.76 KB
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var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var port = process.env.PORT || 3000;
var frameRate = 60;
var players = {};
var timer = null;
var session = {
"time": 120,
"started": false
}
var enemy = {
"x": Math.floor(Math.random() * 760),
"y": Math.floor(Math.random() * 560),
"width": 40,
"height": 40
};
app.use(express.static('public'))
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
io.on('connection', function(socket){
socket.on('user_connected', function(data){
players[socket.id] = data;
});
socket.on('update_server', function(data){
players[socket.id] = data;
});
socket.on('disconnect', function () {
io.sockets.emit('player_disconnected', {
"name": typeof players[socket.id] !== 'undefined' ? players[socket.id].nickname : ""
});
delete players[socket.id];
terminateSession();
});
});
setInterval(function() {
let hit;
let ready = 0;
Object.keys(players).forEach(key => {
if(session.started && session.time < 120) {
hit = collideRectCircle(enemy.x,enemy.y,40,40, players[key].x, players[key].y,60);
if(hit) {
players[key].score++;
enemy.x = Math.floor(Math.random() * 760);
enemy.y = Math.floor(Math.random() * 560);
}
}
else {
if(players[key].ready) {
ready++;
}
}
});
if(ready === 2) {
if(!session.started) {
startSession();
}
}
io.sockets.emit('update_client', {
"players": players,
"enemy": enemy,
"session": session
});
}, 1000 / frameRate);
http.listen(port, function(){
console.log('listening on *:' + port);
});
function startSession() {
io.sockets.emit('start_countdown');
session.started = true;
setTimeout(startTimer, 3000);
}
function startTimer() {
timer = setInterval(() => {
if(session.time > 0) {
session.time--;
} else {
terminateSession();
}
}, 1000);
}
function terminateSession() {
io.sockets.emit('end_game');
Object.keys(players).forEach(key => {
players[key].ready = false;
players[key].score = 0;
});
session.started = false;
session.time = 120;
clearInterval(timer);
timer = null;
}
function collideRectCircle(rx, ry, rw, rh, cx, cy, diameter) {
var testX = cx;
var testY = cy;
if(cx < rx){
testX = rx
}
else if(cx > rx+rw){
testX = rx+rw
}
if(cy < ry){
testY = ry
}
else if(cy > ry+rh){
testY = ry+rh
}
var distance = dist(cx,cy,testX,testY)
if (distance <= diameter/2) {
return true;
}
return false;
};
function dist(x,y,testx,testy) {
return Math.hypot(testx - x, testy - y);
}
function sleep(milliseconds) {
var start = new Date().getTime();
for (var i = 0; i < 1e7; i++) {
if ((new Date().getTime() - start) > milliseconds){
break;
}
}
}