-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDetectPrefab.cs
More file actions
40 lines (34 loc) · 897 Bytes
/
DetectPrefab.cs
File metadata and controls
40 lines (34 loc) · 897 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectPrefab : MonoBehaviour
{
private int count = 0;
private HashSet<GameObject> countedPrefabs = new HashSet<GameObject>();
private void OnTriggerEnter(Collider other)
{
// Check if the collider's GameObject has a specific component and hasn't been counted before
if (other.GetComponent<Grap>() != null && !countedPrefabs.Contains(other.gameObject))
{
// Increment the count
count++;
countedPrefabs.Add(other.gameObject);
}
}
private void end()
{
PlayerPrefs.SetInt("finished", 1);
//end the game
}
// Start is called before the first frame update
void Start()
{
}
void Update()
{
if (count == 4)
{
this.end();
}
}
}