gamepads_windows currently appears to use the Joysticks API. As per its documentation, it has now been superseded by Windows.Gaming.Input, which provides some functionality comparable to the Game Controller Library provided by Apple.
There is a larger project to make Windows APIs accessible as Dart packages via FFI. One such package is windows_gaming. https://github.com/halildurmus/dartwinrt/tree/main/packages/windows_gaming
It may be worth exploring making use of this package.
EDIT: I've come to understand that migrating to this API may affect compatibility with controllers that don't support XInput.
gamepads_windowscurrently appears to use the Joysticks API. As per its documentation, it has now been superseded by Windows.Gaming.Input, which provides some functionality comparable to the Game Controller Library provided by Apple.There is a larger project to make Windows APIs accessible as Dart packages via FFI. One such package is
windows_gaming. https://github.com/halildurmus/dartwinrt/tree/main/packages/windows_gamingIt may be worth exploring making use of this package.
EDIT: I've come to understand that migrating to this API may affect compatibility with controllers that don't support XInput.