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CHANGELOG

[0.7.2-releasecandidate.12]

  • Update to Forge2D 0.7.2
  • Update to Flame 1.0.0-releasecandidate.12
  • Use Camera from Flame instead of the old internal viewport module

[0.7.1-rc8]

  • Take viewport yFlip into consideration on cameraFollow
  • Update to forge2d 0.7.1
  • Update to flame 1.0.0-rc8
  • Integrate Flame viewport and camera to replace own viewport

[0.6.4-rc4]

  • Add PositionBodyComponent, keeps a PositionComponent on top of a BodyComponent
  • Update to forge2d 0.6.4

[0.6.3-rc4]

  • Renamed the prepare method to add to be more inline with Flame Game naming.

[0.6.3-rc3]

  • Added an example for MouseJoint
  • Update to forge2d 0.6.3

[0.6.2-rc3]

  • BodyComponent should follow Forge2D game debug mode
  • Fix generics for BodyComponent
  • Align with Flame 1.0.0-rc6
  • Update to forge2d 0.6.2

[0.6.0-rc2]

  • Align with Flame 1.0.0-rc5

[0.6.0-rc1]

  • Align with Flame 1.0.0-rc4
  • Align with Forge2D 0.6.0

[0.5.0-rc1]

  • Initial move of box2d related files
  • Move over to refactored box2d

[0.0.1-rc1]

  • Empty release; in the future all flame box2d related code will live here.