Context
Once a fire starts, it only stops when the entire forest is burnt or the maximum weather period is reached.
Problem
When a fire starts near a populated area, it's usually combated or managed before it can spread too much. The simulator does not take this into account, generating exaggerated results in these areas (fires are bigger than they realistically would be).
Expected Result
The user can pass a raster containing the likelihood of a fire being combated for each cell. This should impact the length of a simulation, shortening it.
Context
Once a fire starts, it only stops when the entire forest is burnt or the maximum weather period is reached.
Problem
When a fire starts near a populated area, it's usually combated or managed before it can spread too much. The simulator does not take this into account, generating exaggerated results in these areas (fires are bigger than they realistically would be).
Expected Result
The user can pass a raster containing the likelihood of a fire being combated for each cell. This should impact the length of a simulation, shortening it.