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lab1.sln
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28 lines (28 loc) · 1.53 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab1", "lab1.vcxproj", "{EBA4F38B-E28C-4CF6-920F-D69CBD2C9D3D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{2895965D-3A21-4A62-8A57-C69DAD13E840}"
ProjectSection(SolutionItems) = preProject
C:\Users\Filippo\Downloads\opengl-series-master\source\08_even_more_lighting\resources\fragment-shader.txt = C:\Users\Filippo\Downloads\opengl-series-master\source\08_even_more_lighting\resources\fragment-shader.txt
C:\Users\Filippo\Downloads\opengl-series-master\source\08_even_more_lighting\resources\vertex-shader.txt = C:\Users\Filippo\Downloads\opengl-series-master\source\08_even_more_lighting\resources\vertex-shader.txt
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EBA4F38B-E28C-4CF6-920F-D69CBD2C9D3D}.Debug|Win32.ActiveCfg = Debug|Win32
{EBA4F38B-E28C-4CF6-920F-D69CBD2C9D3D}.Debug|Win32.Build.0 = Debug|Win32
{EBA4F38B-E28C-4CF6-920F-D69CBD2C9D3D}.Release|Win32.ActiveCfg = Release|Win32
{EBA4F38B-E28C-4CF6-920F-D69CBD2C9D3D}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal