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Description
I have major and annoying issue. The game in Unity Editor works perfectly. The Game scene has 3 cameras rendering the scene, each with its own layer, culling mask and Depth.
This is what happened in XNA, the game has cameras rendering some of the meshes and masking meshes of its own layer.
Which is pretty annoying??
These meshes have their MainTexture replaced simultaneously in Update. If thats of any help.
Stan
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