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PluginUpdater.csproj
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30 lines (30 loc) · 1.41 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<OutputType>Library</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>latest</LangVersion>
<DebugType>embedded</DebugType>
<PathMap>$(MSBuildProjectDirectory)=$(MSBuildProjectName)</PathMap>
<OutputPath Condition="'$(ExApiPluginOutputPath)' != ''">$(ExApiPluginOutputPath)$(MSBuildProjectName)</OutputPath>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<EmbedAllSources>true</EmbedAllSources>
<!--Don't bother setting anything to do with the output path, HUD will do it for you if you put the source code inside Plugins/Source-->
</PropertyGroup>
<ItemGroup>
<!--Rather than replacing this with absolute or relative paths, you should create an environment variable for wherever your HUD folder is-->
<Reference Include="ExileCore2">
<HintPath>$(exileCore2Package)\ExileCore2.dll</HintPath>
</Reference>
<Reference Include="GameOffsets2">
<HintPath>$(exileCore2Package)\GameOffsets2.dll</HintPath>
<Private></Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.90.0.1" />
<PackageReference Include="LibGit2Sharp" Version="0.31.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
</Project>