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EffectZonesSettings.cs
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48 lines (40 loc) · 2.46 KB
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using System.Drawing;
using ExileCore2.Shared.Attributes;
using ExileCore2.Shared.Interfaces;
using ExileCore2.Shared.Nodes;
using Newtonsoft.Json;
namespace EffectZones;
public class EffectZonesSettings : ISettings
{
public ToggleNode Enable { get; set; } = new ToggleNode(false);
public ToggleNode IgnoreFullscreenPanels { get; set; } = new();
public ToggleNode IgnoreLargePanels { get; set; } = new();
public RangeNode<int> EntityLookupRange { get; set; } = new RangeNode<int>(120, 0, 200);
[Menu(null, CollapsedByDefault = true)]
public ContentNode<EntityGroup> EntityGroups { get; set; } = new ContentNode<EntityGroup>() { ItemFactory = () => new EntityGroup() };
[Menu(null, CollapsedByDefault = true)]
public ContentNode<TextNode> BlacklistTemplates { get; set; } = new ContentNode<TextNode>() { UseFlatItems = true, ItemFactory = () => new TextNode("^$") };
public ToggleNode CollectUnknownEffects { get; set; } = new ToggleNode(true);
[JsonIgnore]
public ButtonNode RemoveMatchedUnknownEffects { get; set; } = new ButtonNode();
[JsonIgnore]
public ButtonNode RemoveAllUnknownEffects { get; set; } = new ButtonNode();
[Menu(null, CollapsedByDefault = true)]
public ContentNode<TextNode> UnknownEffects { get; set; } = new ContentNode<TextNode>() { UseFlatItems = true, };
[Menu(null, CollapsedByDefault = true)]
public ContentNode<TextNode> LethalUnknownEffects { get; set; } = new ContentNode<TextNode>() { UseFlatItems = true, };
public ToggleNode EnableDebugging { get; set; } = new ToggleNode(false);
}
public class EntityGroup
{
public ContentNode<TextNode> PathTemplates { get; set; } = new ContentNode<TextNode>() { UseFlatItems = true, ItemFactory = () => new TextNode("^$") };
public ColorNode CircleColor { get; set; } = new ColorNode(Color.Transparent);
public RangeNode<float> BorderThickness { get; set; } = new RangeNode<float>(1, 0, 10);
public ColorNode BorderColor { get; set; } = new ColorNode(Color.White);
public RangeNode<float> CustomScale { get; set; } = new RangeNode<float>(1, 0, 10);
public ToggleNode IgnoreBaseSize { get; set; } = new ToggleNode(false);
public RangeNode<float> CustomSize { get; set; } = new RangeNode<float>(1, 0, 100);
public RangeNode<int> BaseSizeOverride { get; set; } = new RangeNode<int>(0, 0, 2000);
public ToggleNode IgnoreScale { get; set; } = new ToggleNode(false);
public ToggleNode PlayAlert { get; set; } = new ToggleNode(false);
}