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Fix macOS release packaging to use proper .app bundle structure (#51)
macOS builds were shipping as flat folders of DLLs/binaries that weren't
runnable. Now creates a proper .app bundle (Contents/MacOS, Contents/Resources,
Info.plist) so the app is double-clickable on macOS.
Also adds missing CFBundleExecutable to Info.plist and auto-syncs the
plist version from the csproj at build time so it can't drift.
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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