Skip to content

Properly disposal of pointers  #8

@ericoporto

Description

@ericoporto

For now, when the pointer of a Box2D thing goes out of scope, things can break. Specifically, the world should never go out of scope or the things it contains will go kaboom. Instead we need to properly invalidate all the pointers - passing null to previously contained AgsBody objects.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions