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<!doctype html>
<html lang="en"> class="play"
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>EricOP Projects</title>
<meta name="description" content="Games, tools, and experiments with orange-pants nerd energy.">
<style>
:root {
--bg: #121212;
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--line: #3a3128;
--accent: #ff8f00;
--accent-2: #ffb74d;
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--accent-blue: #64b5f6;
--accent-blue-2: #42a5f5;
--shadow: rgba(0, 0, 0, 0.28);
--radius: 14px;
--max: 1120px;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
background:
radial-gradient(circle at top right, rgba(255, 143, 0, 0.14), transparent 28%),
radial-gradient(circle at bottom left, rgba(255, 183, 77, 0.08), transparent 25%),
linear-gradient(180deg, #141414 0%, #101010 100%);
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a {
color: var(--accent-3);
text-decoration: none;
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a:hover,
a:focus-visible {
color: #fff3df;
text-decoration: underline;
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.shell {
max-width: var(--max);
margin: 0 auto;
padding: 18px;
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.hero {
position: relative;
overflow: hidden;
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border: 1px solid rgba(255, 183, 77, 0.22);
box-shadow: 0 10px 24px var(--shadow);
border-radius: 18px;
padding: 14px 16px;
margin-bottom: 14px;
}
.hero::after {
content: "<>";
position: absolute;
right: 14px;
top: 2px;
font-size: 3.2rem;
font-weight: 800;
color: rgba(255, 204, 128, 0.08);
pointer-events: none;
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.eyebrow {
display: inline-flex;
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background: rgba(255, 143, 0, 0.18);
border: 1px solid rgba(255, 183, 77, 0.3);
color: var(--accent-3);
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font-size: 0.74rem;
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h1 {
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font-size: clamp(1.4rem, 3vw, 2rem);
line-height: 1.05;
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.hero p {
margin: 0;
color: var(--muted);
font-size: 0.82rem;
max-width: 60ch;
}
.section-title {
margin: 0 0 10px;
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.section-title h2 {
margin: 0;
font-size: 1rem;
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.section-title p {
margin: 2px 0 0;
color: var(--muted);
font-size: 0.8rem;
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.projects {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 12px;
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.project-card {
background: var(--panel);
border: 1px solid var(--line);
border-radius: var(--radius);
box-shadow: 0 8px 18px var(--shadow);
padding: 10px;
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.project-top {
display: flex;
justify-content: space-between;
align-items: flex-start;
gap: 8px;
margin-bottom: 6px;
}
.project-title {
margin: 0;
font-size: 0.95rem;
line-height: 1.2;
}
.category-badge,
.tag {
display: inline-flex;
align-items: center;
border-radius: 999px;
white-space: nowrap;
font-weight: 700;
}
.category-badge {
flex-shrink: 0;
background: rgba(255, 143, 0, 0.15);
color: var(--accent-3);
border: 1px solid rgba(255, 183, 77, 0.25);
padding: 3px 7px;
font-size: 0.66rem;
}
.summary {
color: var(--muted);
margin: 0 0 8px;
font-size: 0.8rem;
line-height: 1.38;
}
.tags {
display: flex;
flex-wrap: wrap;
gap: 5px;
margin-bottom: 8px;
}
.tag {
background: var(--panel-2);
border: 1px solid var(--line);
color: #eadfce;
padding: 2px 7px;
font-size: 0.68rem;
}
.project-links {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.project-links a {
display: inline-flex;
align-items: center;
justify-content: center;
min-height: 28px;
padding: 5px 9px;
border-radius: 9px;
background: var(--panel-2);
border: 1px solid var(--line);
color: var(--text);
font-weight: 700;
font-size: 0.76rem;
}
.project-links a.primary {
background: rgba(255, 143, 0, 0.14);
border-color: rgba(255, 183, 77, 0.28);
color: var(--accent-3);
}
.project-links a.play {
background: rgba(66, 165, 245, 0.14);
border-color: rgba(100, 181, 246, 0.32);
color: var(--accent-blue);
}
.footer {
margin: 14px 0 4px;
color: var(--muted);
font-size: 0.76rem;
text-align: center;
}
@media (max-width: 780px) {
.projects {
grid-template-columns: 1fr;
}
.shell {
padding: 12px;
}
.hero {
padding: 12px;
}
}
</style>
</head>
<body>
<main class="shell">
<section class="hero">
<div class="eyebrow">🧡 Orange Pants Studios</div>
<h1>EricOP GitHub Projects</h1>
<p>Games, tools, and experiments made by the Orange Pants Family.</p>
</section>
<section id="projects" aria-labelledby="projectsHeading">
<div class="section-title">
<h2 id="projectsHeading">Projects</h2>
<p>Linkable, Viewable, Goodies: Repo, play link, and some quick tags.</p>
</div>
<div class="projects">
<article class="project-card">
<div class="project-top">
<h3 class="project-title">The Last Good Plan</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A calm sci-fi strategy game about designing a self-sustaining spaceship and then living with your decisions. It leans into planning, resource tradeoffs, and the fun tension of this either being genius or a slow-motion disaster.</p>
<div class="tags">
<span class="tag">space</span><span class="tag">strategy</span><span class="tag">roguelike</span><span class="tag">typescript</span><span class="tag">vite</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/the-last-good-plan" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/the-last-good-plan" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Kindness TD</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A tower defense game made with Asa where kindness is the weapon and grumpy folks are the challenge. Instead of pure destruction, the theme turns cheering people up into the core mechanic, which is delightfully wholesome and just a little sneaky.</p>
<div class="tags">
<span class="tag">by-asa</span><span class="tag">tower defense</span><span class="tag">kindness</span><span class="tag">javascript</span><span class="tag">game</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/Kindness-TD" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/Kindness-TD" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">S'More Space</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">An electronic board-game-style project about building an ideal campground through multiplayer tile placement. It looks like the kind of design space where cozy planning and friendly sabotage can hold hands.</p>
<div class="tags">
<span class="tag">board game</span><span class="tag">campground</span><span class="tag">tiles</span><span class="tag">multiplayer</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/Smore-Space" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/Smore-Space" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Super Cursor Bros</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A half-clicker, half-platformer game made by Asa with old-school Windows flavor. The mashup idea is fun because both halves feed the same goofy retro-computer energy instead of feeling like two unrelated mini-games taped together.</p>
<div class="tags">
<span class="tag">by-asa</span><span class="tag">platformer</span><span class="tag">clicker</span><span class="tag">windows</span><span class="tag">retro</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/super-cursor-bros" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/super-cursor-bros" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Eliza Defends Her Humans</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A cute 2-D game made by Thea where a dog protects their human from incoming cats. The pitch is immediately readable, kid-friendly, and honestly has the energy of a Saturday morning cartoon that discovered collision detection.</p>
<div class="tags">
<span class="tag">by-thea</span><span class="tag">dog</span><span class="tag">2d</span><span class="tag">family</span><span class="tag">cats</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/defend-my-human" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/defend-my-human" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Growing Seeds</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A board game centered on hex area control and outgrowing your friends with better produce. The theme gives the strategy a playful hook, which makes the competitive layer feel more inviting than dry abstract warfare.</p>
<div class="tags">
<span class="tag">board game</span><span class="tag">hex</span><span class="tag">plants</span><span class="tag">strategy</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/growing-seeds" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/growing-seeds" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Star Reef</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A spatial strategy concept where coral-like colonies expand in a hostile stellar environment shaped by energy currents. It sounds like a strong blend of organic growth patterns and positional planning, which is catnip for systems nerds.</p>
<div class="tags">
<span class="tag">spatial strategy</span><span class="tag">sci-fi</span><span class="tag">coral</span><span class="tag">energy</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/star-reef" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/star-reef" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Bible Scout App</h3>
<span class="category-badge">app</span>
</div>
<p class="summary">A Bible reading plan PWA built around helping people move through Scripture one reading at a time. The focus appears practical and lightweight, which is usually exactly what a habit-forming app needs.</p>
<div class="tags">
<span class="tag">pwa</span><span class="tag">bible</span><span class="tag">reading plan</span><span class="tag">web app</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/bible-scout-app" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://bible-scout-app.netlify.app" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Bible Scout Backend</h3>
<span class="category-badge">app</span>
</div>
<p class="summary">An AWS Lambda proxy written in Go that adds an API key for Bible Scout. It looks like a focused backend support piece meant to keep the client app simpler while hiding a bit of infrastructure plumbing.</p>
<div class="tags">
<span class="tag">aws lambda</span><span class="tag">golang</span><span class="tag">api</span><span class="tag">backend</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/aws-bible-api-proxy" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://us-east-2.console.aws.amazon.com/apigateway/home?region=us-east-2#/apis/dcu73qiiyi/stages/default/resources/~1bible-scout-proxy/methods/POST" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Frogs And Fireflies</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A mobile game made with Ellie that leans into frogs, fireflies, and arcade-y charm. The tone sounds cheerful and accessible, which usually means it is the kind of thing you can hand to a kid without a five-minute disclaimer.</p>
<div class="tags">
<span class="tag">by-eliana</span><span class="tag">mobile</span><span class="tag">android</span><span class="tag">family</span><span class="tag">unity</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/FrogsAndFireflies" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://play.google.com/store/apps/details?id=com.OrangePantsStudios.FrogsAndFirefliesByEopAndEllie" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Blip Wars</h3>
<span class="category-badge">game</span>
</div>
<p class="summary">A simple-but-interesting Unity 2D RTS. The repo pitch suggests it aims for approachable strategy design rather than turning every match into a spreadsheet wearing a helmet.</p>
<div class="tags">
<span class="tag">unity</span><span class="tag">rts</span><span class="tag">2d</span><span class="tag">strategy</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/BlipWars" target="_blank" rel="noreferrer">GitHub repo</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">JS MVC Presentation</h3>
<span class="category-badge">experiment</span>
</div>
<p class="summary">A presentation comparing JavaScript MVC frameworks. It feels like a useful snapshot of a particular era of frontend thinking, back when framework debates could summon three-hour conversations and one dramatic whiteboard diagram.</p>
<div class="tags">
<span class="tag">javascript</span><span class="tag">mvc</span><span class="tag">presentation</span><span class="tag">frontend</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/js-mvc-presentation" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/js-mvc-presentation" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Identify Tree by Leaf</h3>
<span class="category-badge">tool</span>
</div>
<p class="summary">A guide for identifying trees in Eastern North America based on leaf appearance. It is a nice example of software being useful in a very grounded, real-world way instead of only inside dev tools and game loops.</p>
<div class="tags">
<span class="tag">nature</span><span class="tag">reference</span><span class="tag">trees</span><span class="tag">education</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/identify-tree-by-leaf" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/identify-tree-by-leaf/" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
<article class="project-card">
<div class="project-top">
<h3 class="project-title">Clockpicker</h3>
<span class="category-badge">tool</span>
</div>
<p class="summary">A clock-style time picker for Bootstrap or jQuery with 12-hour AM/PM support. This is the kind of UI utility that quietly saves people from building the same annoying input widget over and over again.</p>
<div class="tags">
<span class="tag">jquery</span><span class="tag">bootstrap</span><span class="tag">timepicker</span><span class="tag">ui</span>
</div>
<div class="project-links">
<a class="primary" href="https://github.com/ericop/clockpicker" target="_blank" rel="noreferrer">GitHub repo</a>
<a class="play" href="https://ericop.github.io/clockpicker" target="_blank" rel="noreferrer">Play / try it out</a>
</div>
</article>
</div>
</section>
<p class="footer">You should totally try out some of the games our fmaily has made in the "Play / try it out" links above.</p>
</main>
</body>
</html>