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Hey there! Getting Intellisense to work with Unreal on Linux can be tricky outside of Rider. A few practical things to check:

  1. Generate Compile Commands: Ensure you've generated the compile_commands.json for your project. You can usually do this by running the UnrealBuildTool with the -mode=GenerateProjectFiles -server -game -vscode flags (even for Codelite, the JSON is standard).
  2. LSP / Clangd: Codelite's code completion usually relies on its internal parser or an LSP. If you're using LSP, make sure it's pointed to that compile_commands.json. Clangd is generally the most reliable for UE's massive codebase.
  3. Include Paths: If Codelite is using its own parser, you might need to manually add …

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@UffeJakobsen
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