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Dash.cs
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#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
Dash.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System;
using System.Collections.Generic;
using System.Linq;
using SharpDX;
#endregion
namespace LeagueSharp.Common
{
/// <summary>
/// Gets information about dashes, and provides events.
/// </summary>
public static class Dash
{
/// <summary>
/// The detected dashes
/// </summary>
private static readonly Dictionary<int, DashItem> DetectedDashes = new Dictionary<int, DashItem>();
/// <summary>
/// Initializes static members of the <see cref="Dash"/> class.
/// </summary>
static Dash()
{
Obj_AI_Hero.OnNewPath += ObjAiHeroOnOnNewPath;
}
/// <summary>
/// Fired when a unit changes paths.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="args">The <see cref="GameObjectNewPathEventArgs"/> instance containing the event data.</param>
private static void ObjAiHeroOnOnNewPath(Obj_AI_Base sender, GameObjectNewPathEventArgs args)
{
if (sender.IsValid<Obj_AI_Hero>())
{
if (!DetectedDashes.ContainsKey(sender.NetworkId))
{
DetectedDashes.Add(sender.NetworkId, new DashItem());
}
if (args.IsDash)
{
var path = new List<Vector2> { sender.ServerPosition.To2D() };
path.AddRange(args.Path.ToList().To2D());
DetectedDashes[sender.NetworkId].StartTick = Utils.TickCount;
DetectedDashes[sender.NetworkId].Speed = args.Speed;
DetectedDashes[sender.NetworkId].StartPos = sender.ServerPosition.To2D();
DetectedDashes[sender.NetworkId].Unit = sender;
DetectedDashes[sender.NetworkId].Path = path;
DetectedDashes[sender.NetworkId].EndPos = DetectedDashes[sender.NetworkId].Path.Last();
DetectedDashes[sender.NetworkId].EndTick = DetectedDashes[sender.NetworkId].StartTick +
(int)
(1000 *
(DetectedDashes[sender.NetworkId].EndPos.Distance(
DetectedDashes[sender.NetworkId].StartPos) / DetectedDashes[sender.NetworkId].Speed));
DetectedDashes[sender.NetworkId].Duration = DetectedDashes[sender.NetworkId].EndTick - DetectedDashes[sender.NetworkId].StartTick;
CustomEvents.Unit.TriggerOnDash(DetectedDashes[sender.NetworkId].Unit, DetectedDashes[sender.NetworkId]);
}
else
{
DetectedDashes[sender.NetworkId].EndTick = 0;
}
}
}
/// <summary>
/// Determines whether this instance is dashing.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static bool IsDashing(this Obj_AI_Base unit)
{
if (DetectedDashes.ContainsKey(unit.NetworkId) && unit.Path.Length != 0)
{
return DetectedDashes[unit.NetworkId].EndTick != 0;
}
return false;
}
/// <summary>
/// Gets the dash information.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static DashItem GetDashInfo(this Obj_AI_Base unit)
{
return DetectedDashes.ContainsKey(unit.NetworkId) ? DetectedDashes[unit.NetworkId] : new DashItem();
}
/// <summary>
/// Represents a dash.
/// </summary>
public class DashItem
{
/// <summary>
/// The duration
/// </summary>
public int Duration;
/// <summary>
/// The end position
/// </summary>
public Vector2 EndPos;
/// <summary>
/// The end tick
/// </summary>
public int EndTick;
/// <summary>
/// The path
/// </summary>
public List<Vector2> Path;
/// <summary>
/// The speed
/// </summary>
public float Speed;
/// <summary>
/// The start position
/// </summary>
public Vector2 StartPos;
/// <summary>
/// The start tick
/// </summary>
public int StartTick;
/// <summary>
/// The unit
/// </summary>
public Obj_AI_Base Unit;
/// <summary>
/// <c>true</c> if the dash was a blink, else <c>false</c>
/// </summary>
public bool IsBlink;
}
}
}