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demo-plaintext.monkey2
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87 lines (58 loc) · 1.48 KB
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Namespace jentos.locale.demo.plaintext
#Import "<std>"
#Import "<mojo>"
#Import "<mojox>"
#Import "Localization"
#Import "assets/"
Using std..
Using mojo..
Using mojox..
Using jentos.locale..
Function Main()
' we can load single file format
'Locale.Load( "asset::translation.json","en" )
' or directory format
Locale.Load( "asset::locale/","en" )
New AppInstance
New MyWindow
App.Run()
End
Class MyWindow Extends Window
Method New()
Super.New( "",640,480,WindowFlags.Resizable )
' we update all texts when lang was changed only
'
' don't use LocString() in your render loop
' because it will find string in Map every time
Locale.LangChanged+=Texts.Actualize
' also need to assign texts for current lang
Texts.Actualize()
' update window title via lambda-binding
Localized( "app-title",Lambda( t:String )
Title=t
End )
End
Method OnRender( canvas:Canvas ) Override
canvas.DrawText( Texts.HelloWorld,20,50 )
canvas.DrawText( Texts.Hint,20,120 )
If Keyboard.KeyHit( Key.Enter )
Local lang:=Locale.Lang="en" ? "ru" Else "en"
Locale.SetLang( lang )
Endif
RequestRender()
End
' store all texts of app in special class
' to simplify access for them
' use them as read-only members
'
Class Texts
Global AppTitle:=""
Global HelloWorld:=""
Global Hint:=""
Function Actualize()
AppTitle=Localized( "app-title" )
HelloWorld=Localized( "hello-world" )
Hint=Localized( "hint" )
End
End
End