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DLSS and DLAA are one and the same, just DLAA operates at native resolution. See DLAA as basically DLSS Ultra Quality. Enabling DLAA and DLSS at the same time is like enabling DLSS Quality and DLSS Performance at the same time. It's one or the other. |
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Hey everyone 👋
I've been experimenting with DLSS-Tweaks and its capability to enable DLAA in games that only support DLSS. While this is already useful, I'm curious if there's a way to have both functioning simultaneously - specifically keeping DLSS active while also forcing DLAA implementation.
For me the ideal scenario would be leveraging both technologies: DLSS for its upscaling benefits and DLAA for its anti-aliasing capabilities. Is this technically feasible with the program or?
If anyone has attempted this or has technical insights into why it would/wouldn't work, I'd appreciate your thoughts!
Thanks in advance!
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