- naive ray tracing
- GPU implementation
- sparse ray tracing
- GPU implementation
- ray tracing itself
- triangle area calculation
- GPU implementation
- autodiff CPU version
- naive
- sparse
- (autodiff 1/gradient as strength) - use polynomials here
- maybe as comparison to polynomials
- make Dense degree correct
- implement exponent generation function
- use generated exponents
- proper ray generation
- Dense polynomials - this is currently broken
- Sparse from polynomials
- fix used_monomials
hashMap
- fix used_monomials
- Sparse from polynomials
- OpenFX
- Rust wrapper
- CPU only implementation
- GPU implementation by forcing OpenGL